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Messages - Tok_Tok

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General / Re: Texture scanning function
« on: January 04, 2020, 11:11:18 PM »
Sure you can use photogrammetry to scan an object and then make textures from an othographic view but for me it's also important to take into account the time it takes to make a texture. The way you describe it takes much longer than having a 3d scanner where you can just lay out the material you need and take 8 photo's. Processing them in Substance or dabarti takes relatively little time.

@MikeZ I haven't been able to find the open source version you talked about earlier. Do you have a name for me? And did you talk to the guy yet? :)

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General / Re: Texture scanning function
« on: December 02, 2019, 07:11:56 PM »
Please do! I'm curious to what it might bring.

That would be awesome! I'm stuck with Substance Designer, which works fine but it's limited to 8k and I've talked to the person behind Texture Supply and he says that it's blurring the textures so he's using Dabarti. But that has no controls.

If you can create GUI for an open-source program that, apparently is very good, that would be very interesting.

My goal is to scan pieces of clothing and use them for highly realistic characters. Like I said in my first post I have a scanner but it's small and with 4k output it's "low res". I'm going to buy an Lumix S1R camera which can shoot 187 megapixel(!) images and with that I want to build a bigger scanner that can scan entire pieces of clothing without having to stitch together the individually scanned pieces. The camera shoots 16k images but Substance only exports 8k at the moment, so bummer.  Another downside to Substance is that you need to put in square images (as far as I know). Being able to use rectangular images save some time.

Keep me posted!

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General / Re: Texture scanning function
« on: December 02, 2019, 06:02:16 PM »
Ah oke! sorry I misunderstood. If he has some advice or knows the name of that open source program I'm very curious/interested in that. Can you send me a PM with he details?

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General / Re: Texture scanning function
« on: December 02, 2019, 05:19:44 PM »
Thanks for the proposal but I'm more looking for an off the shelve solution. Investing in something like is, for the moment, not within reach for me. I have a limited budget that I need to spend elsewhere. But maybe in the future this might be very useful. I'll keep this thread saved.

Thanks again for your help!

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General / Re: Texture scanning function
« on: December 02, 2019, 03:32:49 PM »
Unfortunately I'm not a coder so I'm not able to write my own software. I found this though: https://dabarti.com/capture/

It's very limited with settings and I still have to reshoot the photo's with a sphere next to it but it looks interesting. If you know anything else like this, please let me know because I would like to have some options of what's available  ;D

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General / Re: Texture scanning function
« on: December 02, 2019, 12:59:04 PM »
That's too bad. But thanks for the terminology, I didn't know it was called that. I can now google for some other options.

Do you maybe know other software that can do this?


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General / Texture scanning function
« on: December 02, 2019, 11:43:12 AM »
Hello,

Currently I have a texture scanner that takes 8 top photo's with different lighting directions that I process using Substance Designer's material scanning function. This works well but I'm limited to 8k max output resolution. My question is, can Agisoft photogrammetry software work with the same process that Substance Designer is using? Rendering a height, normal and albedo map from 8 pictures from the same perspective with different lighting conditions.

Thanks!

Best,
Joep

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