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Messages - frmgsft

Pages: [1]
1
General / Creating new UV maps
« on: June 02, 2022, 02:30:40 PM »
Can you create a new UV map for an imported model, without building textures?

2
General / Masking | General tips
« on: January 28, 2022, 12:11:34 PM »
Hello,

I have no experience with using masks and I wanted to ask you guys for some tips for a newbie.

First of all, what are benefits of using masks in general? Is it a higher quality reconstruction, decreased computing times, etc?
Are there any scenarios that masking is better suited for, or any that masks should not be used for?
Would there be a difference between using masks versus images with deleted background?

Please advice.
Thank you.

3
Bug Reports / Re: Ripples appearing in built Mesh
« on: January 26, 2022, 10:47:27 PM »
I got the same issue with 1.8.1 RC
Ripples show up on meshes reconstructed with 'Use strict volumetric masks' enabled. Turning this option off brings a smooth/correct geometry.
Also, density of the mesh reconstructed using masks is way higher (like 1117k vs 493k faces).

4
Bug Reports / Re: Version 1.8.0 bizarre textures
« on: January 26, 2022, 07:09:45 PM »
Thanks, downloading right away :)

5
Bug Reports / Re: Version 1.8.0 bizarre textures
« on: January 26, 2022, 06:33:42 PM »
Thank you Alexey, 1.8.1 works fine.
Do you know the release date? The attached above is a 'professional' version and I have just the 'standard' license, so I had to activate the trial for the time being.

6
Bug Reports / 1.8.0 | Build diffuse texture | Incorrect colors
« on: January 26, 2022, 06:07:10 PM »
Hello,
I got an issue with texture building on version 1.8.0 (1.7.5 does it fine with the same files)
Although vertex colors are calculated from images correctly, the diffuse texture looks green/purple (see screenshots)
I tried generating normal map and that one looks okay.

I use CR2 images.

Should/could I collect any logs to help you identify the root cause?

Best!

7
It is model specific, yes. I have made at least several similar scenes this way and only one brings an error so far.
I can't share this file unfortunately, it's NDA protected. Is there anything I could do in this case to help you debugging?

8
Sure, see attachment.

9
Hey Alexey, I got the same error with 1.7.3
Are there any specific options I could tweak to work around it?

10
General / Re: Import 3D-Mesh after post processing
« on: March 15, 2021, 05:06:18 PM »
If you rotated the object in object mode, then select it and press Alt+R to clear rotation. Otherwise there will be some manual alignment involved.

11
General / Re: Align photos - Tie points ghosting
« on: March 03, 2021, 09:01:50 PM »
Hey Alexey, I only have Standard edition. Do you need the psz file only or complete set photo captures as well?

12
General / Re: Align photos - Tie points ghosting
« on: March 02, 2021, 04:35:33 PM »
What could I do if some ghosting occurs no matter what settings I use?
So far I used to filter photos by points/cameras/tie points, then remove or disable cameras and repeat alignment. That's quite tedious workflow. Are there any smarter alternatives?

13
General / Re: Align photos - Tie points ghosting
« on: February 11, 2021, 11:55:32 PM »
Wow, that was quick. Thanks Alexey!
It looks better now - see screenshots.

14
General / Align photos - Tie points ghosting
« on: February 11, 2021, 11:20:48 PM »
Hello Dears,
I meet this type of issue from time to time, please advise how to deal with it.
I got all cameras aligned, however tie points are split into a few groups of partial reconstruction. I hope the screenshot will explain everything.
What would be the best approach to workaround this? What settings should I tweak to get correct alignment? I use standard version of Metashape 1.7.1 if that matters.
I would greatly appreciate any hints.

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