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Messages - jeffreyianwilson

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Feature Requests / Re: Google 3D Tiles
« on: February 18, 2024, 08:10:19 AM »
While I'm on the subject, is there a way to set an imported 3d model with WGS84 GPS coordinates?  I used Blender BLOSM to create a mesh from Google 3D tiles and I want to assign the proper GPS coordnates so I can use it in mission planning.


Feature Requests / Google 3D Tiles
« on: February 18, 2024, 08:08:39 AM »
Hi Agisoft Team,

Please consider supporting Google 3d tiles.  It would be good to be able to use the 3d tiles to do basic mission planning for drones.


General / Re: Capturing depth data using iPhone LiDAR
« on: February 16, 2024, 07:11:40 AM »
My particular app favorite is Pix4D Catch.  It's free and gives you live feedback during scanning, RGB, Depth, CSV trajectory, mesh and point clouds.  I will be developing a tutorial which shows how to use the data and process output for splats and nerfs in NerfStudio.  If you have an RTK Vidoc, it's a fantastic addition.


Feature Requests / Block Processing Iterative Save
« on: January 31, 2024, 05:26:10 PM »
Hi Agisoft Team,

I would like to suggest an iterative save feature during block processing and the ability to pick up processing if a session is dropped or system crash.  Nothing is worse than losing weeks of processing on very large aerial scans.


General / Metashape 2.1 Block Processing
« on: January 21, 2024, 07:03:13 PM »
Hi Agisoft Team,

I absolutely love the new block processing feature.  I wrote a lot of python to do something similar albeit nothing as nice and tidy as this feature.  Massive aerial captures just got a whole lot easier to process and a much more manageable Cesium/3D Tiles workflow is within grasp.


Feature Requests / Re: True Mosaic Texturing
« on: November 08, 2023, 11:07:34 PM »
Hello Jeff,

Do you have any sample dataset that you can share for our internal analysis of the problem and testing possible ways to fix it?

The samples I have are show NDA and can't be posted here.  Is there an official email I can send through to get NDA's signed?

Feature Requests / True Mosaic Texturing
« on: November 07, 2023, 08:03:09 PM »
Texturing has always been one of Metashape's weaknesses, especially with sparse photography.  I would like to request a feature for mosaic texturing where MS uses a single camera per polygon taking the sharpness of that camera view into account.


General / Re: ray tracing with > 20 millions facets ?
« on: October 26, 2023, 09:21:28 PM »
Most rendering engines allow you to bake into proxy geometry such as VRay vrmesh,

Proxy geo in Blender Cycles


General / Pano / Cube Map Setup
« on: October 26, 2023, 07:37:06 PM »
Hi All,

So I've setup a camera rig with a panorama as the master camera and cube faces as slave cameras then set the fixed parameter values as the cube faces are considered pinhole cameras.  My question is, how do I export only the cube map cameras from the rig, ignoring the panoramas?


General / Re: Export confidence as a texture map?
« on: October 20, 2023, 09:04:16 PM »
Texture the model as usual then you can export the mesh as a PLY file (odd that support is not in FBX or OBJ) and bake the confidence value as vertex colors.  Tools like xnormal can bake vertex normals into a texture map.


General / Re: Plan Mission
« on: September 18, 2023, 07:18:43 PM »
Plugging this question again...

General / Plan Mission
« on: August 31, 2023, 04:44:11 AM »
Hi All

We have the new Matrice 350 and only the Matrice 300 is an option for the Plan Mission feature.  There is obviously an offset from GPS RTK receiver and the nodal point of the camera.  Is there any way to create a new preset?


General / Re: Limit Cameras in Build Mesh & Texture
« on: August 16, 2023, 08:02:38 PM »
Hello Jeff,

I can suggest to try using Reduce Overlap feature in the Tools menu and choose 3-5 value before building the texture.

I completely forgot about that feature, I will give it a try.


General / Limit Cameras in Build Mesh & Texture
« on: August 16, 2023, 07:05:41 PM »
So I am doing some large scale aerial work with a lot of overlap and custom python to split the job into regions.  The problem I am having is a single tile has over 1,000 contributing cameras with most of them distant ones which don't help the mesh and texture quality.  What you end up with is a layered texture map using 1,000 cameras and a very blurry texture despite a VERY accurate alignment.  I have gone through Metashape python api and while you can limit neighbors in build depth map, there is no equivalent for buildModel or buildTexture.

Manually enabling/disabling cameras to 100 to 200 photos as input results in superior mesh and texture output but this needs to be automated as I have 50,000+ 150mp photos to deal with and over 200 regions.

If I don't solve this, it eliminates Metashape as a possible tool for large scale aerial reconstruction.


I cannot post images due to sensitive nature of the project unfortunately

General / Re: Masks Ignored in BuildDepthMaps
« on: August 14, 2023, 05:31:24 PM »
Hello Jeff,

I am not observing this problem. Do you see that the depth maps is outside the masked region in the Photo view (you can enable show mask and show depth options)?

It works when you build point clouds from depth maps from photos, but masks are ignored when building point cloud from depth.

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