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« on: August 16, 2023, 07:05:41 PM »
So I am doing some large scale aerial work with a lot of overlap and custom python to split the job into regions. The problem I am having is a single tile has over 1,000 contributing cameras with most of them distant ones which don't help the mesh and texture quality. What you end up with is a layered texture map using 1,000 cameras and a very blurry texture despite a VERY accurate alignment. I have gone through Metashape python api and while you can limit neighbors in build depth map, there is no equivalent for buildModel or buildTexture.
Manually enabling/disabling cameras to 100 to 200 photos as input results in superior mesh and texture output but this needs to be automated as I have 50,000+ 150mp photos to deal with and over 200 regions.
If I don't solve this, it eliminates Metashape as a possible tool for large scale aerial reconstruction.
Jeff
I cannot post images due to sensitive nature of the project unfortunately