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General / Re: How to post process texture?
« on: September 27, 2023, 03:40:47 PM »
Finally I got around to post processing the texture: https://sketchfab.com/3d-models/2023-09-05-tree-gate-842f0d83577a4d7996b99fafa24d872c
My process:
I still wish the texture was a bit more vivid and crisp, like the one generated by 3DF Zephyr. However, postprocessing as above is cumbersome, and I am not willing to spend more time on it. I would prefer to do the above steps directly in 3D, but I didn’t find any decent tool.
For previewing the textured model, without uploading it to SketchFab, I looked into MeshLab. That’s quick, but the brightness is different than in SketchFab. Maybe that can be adjusted. Note that I disabled lighting in SketchFab and in MeshLab.
My process:
- Exported the model as PLY + JPG.
- Exported the texture as TIFF (16 bits).
- Edited the TIFF in ACR: Exposure +1.5, Contrast +50, Highlights -30
- Exported the TIFF from ACR, replacing the above JPG. As quality I chose 9, which gave me a similar size to the original JPG.
- Upload to Sketchfab to preview, and repeated several times.
I still wish the texture was a bit more vivid and crisp, like the one generated by 3DF Zephyr. However, postprocessing as above is cumbersome, and I am not willing to spend more time on it. I would prefer to do the above steps directly in 3D, but I didn’t find any decent tool.
For previewing the textured model, without uploading it to SketchFab, I looked into MeshLab. That’s quick, but the brightness is different than in SketchFab. Maybe that can be adjusted. Note that I disabled lighting in SketchFab and in MeshLab.