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Messages - djbill

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1
General / Re: Agisoft PhotoScan 1.2.0 pre-release
« on: November 09, 2015, 01:56:05 PM »
Hi all,

is it possible have an import mask like 1.1.6? In detail I prefer have the option to skip "Error: Can't load image: D:\fake path/_MG_5348.png" with a blank mask...

2
General / Re: Agisoft PhotoScan 1.0.0 pre-release
« on: September 03, 2013, 09:08:25 PM »
OK, thank you so much for the reply. Color correction feature works very well, it's a pity doesn't use it  ;) I want just understand why it take long time.

3
General / Re: Agisoft PhotoScan 1.0.0 pre-release
« on: September 03, 2013, 08:59:22 PM »
Hi,

anyone could tell me because the bundle_adjust pass takes a couple of hours with an AMD Phenom X6 1055T and 16GB of RAM with a set of 1240 photos? I don't remember this pass during texture creation in 0.9.1...

Thanks in advance

4
General / Re: Agisoft PhotoScan 1.0.0 pre-release
« on: August 31, 2013, 08:15:04 PM »
The new Build Texture works very good, but the bundle adjust pass takes so much time... :S

5
General / Re: Agisoft PhotoScan 1.0.0 pre-release
« on: August 31, 2013, 04:36:49 PM »
Thank for the reply... I'm currently test this new feature with 1240 cameras (inside part of an old tower) with this settings: 4096 x 16. I hope it works ;)

6
General / Re: Agisoft PhotoScan 1.0.0 pre-release
« on: August 31, 2013, 01:57:07 PM »
Hello, i am getting this errors in 1.0 (last build) which i dont have in 0.91 build 1703 (both 64bit).
clGetDeviceIDs failed: CL_DEVICE_NOT_FOUND
Intel(R) OpenCL: can't enumerate devices

My specs:
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce GTX 470/PCIe/SSE2
OpenGL Version: 4.3.0
Maximum Texture Size: 16384
Quad Buffered Stereo: not enabled
ARB_vertex_buffer_object: supported
ARB_texture_non_power_of_two: supported

However, everything works well so far.

Admir

I've the same card and it work perfectly with 1.0.0 1736. Try with the latest release of GeForce Driver (326.80).

7
General / Re: Agisoft PhotoScan 1.0.0 pre-release
« on: August 31, 2013, 01:50:40 PM »
Is there some explanation about the new Build Texture parameters? What means texture size / count? I've check the guide and the changelog, but I can't find nothing about it...

8
General / Re: orientation
« on: October 24, 2012, 05:17:53 PM »
Hi, where I can find the Python scripts to assigning the same orientation to chunk coordinate system as bounding box has? It's very interesting.

Thanks in advance!

Francesco

9
General / Re: Agisoft PhotoScan 0.9.0 pre-release
« on: September 08, 2012, 12:01:16 AM »
Is there a changelog for the 1556 build?

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