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General / Source Mesh for Reduce Overlap
« on: December 15, 2021, 06:46:40 PM »
How is the mesh used to calculate which images should be disabled for Reduce Overlap? If I build a mesh from sparse cloud and reduce overlap, more photos are disabled than if I reduce overlap using a mesh built from low quality depth maps.
I'm trying to figure out how much I can reduce overlap without getting holes. Is the calculation more accurate using depth maps? Does the quality of the depth maps matter? If I reduce overlap, then build the model again with low quality depth maps, would that give me a heads up about where I will have holes in the final mesh?
I'm trying to figure out how much I can reduce overlap without getting holes. Is the calculation more accurate using depth maps? Does the quality of the depth maps matter? If I reduce overlap, then build the model again with low quality depth maps, would that give me a heads up about where I will have holes in the final mesh?