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Feature Requests / Generating a high Normal/Depth map on low geo
« on: September 11, 2013, 07:50:40 PM »
It seems for contiguous contours generating a model on low gives fantastic results. Decimate that down and generate a high or ultra quality model to use with xNormal to create a nice normal map for the lower res model.
Couldn't this be done as a texture average/projection similar to the way you generate the color textures? If this isn't a possibility in your mind then could we have the option to mass export the undistorted version of all of the depth maps and normals in a project? Along with that we would obviously need the separate "build depth" option back. Then I could just manually project the normal maps I want to use.
Thoughts?
Couldn't this be done as a texture average/projection similar to the way you generate the color textures? If this isn't a possibility in your mind then could we have the option to mass export the undistorted version of all of the depth maps and normals in a project? Along with that we would obviously need the separate "build depth" option back. Then I could just manually project the normal maps I want to use.
Thoughts?