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General / Re: Reuse Depth Maps
« on: February 16, 2015, 06:14:03 PM »
oh..ok..thats a valid usecase. Thanks for the info.
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Looks great and it will be interesting to follow your progress. T
I am aslo doing scans for game engines, PBR renders and 3D print using Zbrush as my main app for editinng , UV and retopology.
Are you planning on using high settings on the dense cloud? For a project like this i would probably run it at medium. That way you should be able to run everything in one chunk using less than 32GB of RAM. Generating the mesh is the stage that sucks up a lot of RAM. For this you will have too divide in to chunks if you don“t have a lot of RAM.
Good luck and keep us updated.
Zbrush is awesome for editing scan data so you definitely have chosen a good workflow. Good luck