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General / Re: 3D Print: Non Manifold faces. Best practice?
« on: September 02, 2013, 09:50:23 AM »
Albert,
Typically you would lose the color info, unless your repair application can preserve vertex color.
There is a process in Meshlab to reproject the vertex color from one mesh onto another, so in theory, you could repair the mesh in another app (I have found Meshlab not very useful for repair), bring it back into Meshlab and transfer the color from the bad mesh to the repaired mesh.
I have yet to try this myself.
Typically you would lose the color info, unless your repair application can preserve vertex color.
There is a process in Meshlab to reproject the vertex color from one mesh onto another, so in theory, you could repair the mesh in another app (I have found Meshlab not very useful for repair), bring it back into Meshlab and transfer the color from the bad mesh to the repaired mesh.
I have yet to try this myself.