... sometimes you need to re-sculpt broken areas, sometimes.... the list goes on
I guess the question is: does it need to go on? Im telling you right now, Autodesk's mission is to overtake and crush Agisoft in this area. They will attempt to streamline this process into something that isn't daunting to game studios.
Ok story time: At my former studios (and this was a giant studio that should have all the skills and smarts to figure this out), only character artists seemed to be comfortable with the post-processing of these assets, in fact it was only theoretical because they were too busy to be tasked with even trying it, but they seemed confident they could. Meanwhile the environment artists were not experts in high-poly workflow, they are used to dealing with blocky worlds, not sculpting multi-million polygon meshes and the workflow to bake and optimize everything down to game ready assets.
So in the end when one of the them tried a simple asset, it too 80% of the time it would have if it was done from scratch and it looked like SH*T. Next we tried to get outsourcing to process the assets but first we got an estimate on how long it would take to make the asset from scratch (we sent them a photo of the object). They said 10 days from scratch, so then we sent them the 5 million polygon asset, which looked gorgeous and asked "OK now how long?". They said 8 days, this was a suspicious disappointment to me, but the worst part is yet to come... in the end it took 10 f-ing days and once again, the asset looked like SH*T.
I was assured that outsourcing would never see scanning as a threat to their precious cash flow and they would never purposely take longer in order to lead us away from scanning, I didn't believe it for a moment. Sadly I had gambled my employment on this stuff and soon I was out the door.
So that's a story from the real world, while its possible to make game ready assets from PS outputs, its currently daunting and time-consuming, does it need to be? Does its difficulty keep the process exclusive enough so we dont get waves of interns getting tasked with scanning the world while talented artists and photographers cue up for unemployment? I believe scanning will actually bring home jobs from China because currently, most major studios are offloading their art assets to Asia, so I dont see we have much to lose.