I found this thread, but no resolution seemed to be present there.
http://www.agisoft.ru/forum/index.php?topic=1476.msg9793#msg9793I have a full body solved and meshed. I have three versions right now that I'm testing, a 7.5 million poly, 2 million poly, and a 500 thousand poly version. No matter what I try I either get an out of memory error or it just hangs for hours. This has happened with a 8000x1, 4000x1, and now currently on a 2000x1. I was able to get a 2000x8 to export on the 7.5 mesh at one point, but the result was horrible. There were random black patches everywhere and the seams showed. I've been able to output up to 16k textures in the earlier PS versions, even the 0.9 beta. My machine is not a beast, but it has handled much larger pieces than this previously, including a scan of the the front of our office building.
Specs:
OS X 10.8.2
24 GB 1066 MHz DDR3 RAM
2x2.93 GHz Quad-Core Intel Xeon
2 ATI Radeon HD 5770 1024 MB graphics cards
PS version:
Standard
1.0.2 build 1824 (64 bit)