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Messages - cbnewham

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General / Re: Build Mesh - Out of Memory
« on: November 18, 2021, 12:38:18 PM »
I always found this to be a problem using the dense cloud.

You can export the dense cloud, reduce the number of points in a cloud editor, and then import it back in to MS.

Or use depth maps and dispense with the dense cloud.

I use the latter because the results are superior, it takes less time, and there are no OOM problems.

General / Re: Photo Pane Show or Hide Points Question
« on: October 04, 2021, 09:13:58 PM »
I assume they are points that were not matched.

General / Re: When to run "Reduce Overlap", and what to follow it with?
« on: September 08, 2021, 07:22:38 PM »
I've also been running Optimise Cameras afterwards... Is this needed?

Yes...but the primary advantages of accuracy and the outputs used to measure the changes recursive optimisation brings can only be fully realised and exploited in the Professional version.

For representative shape models the Std version creates I think it's of limited value - unless anyone knows differently?

I've used the optimisation (standard edition) and it appears to make little to no difference. So perhaps there is an element of truth to this.

General / Re: When to run "Reduce Overlap", and what to follow it with?
« on: August 28, 2021, 02:23:04 PM »
I can't say I've found it useful for sculpture. I have huge amounts of overlap in order to make sure I have no holes or badly meshed parts of the model. If I use "reduce overlap" on any setting the results are nearly always worse. I've decided it is not worth my time experimenting with this feature and just put up with extended processing times using all the photos to get a result I know will be accurate.

Perhaps it works better on UAV work?

« on: July 06, 2021, 07:15:52 PM »
Remove the EXIF data from the images. It's only used as a guide by Metashape and so long as you have a lot of images it isn't really required.

Bug Reports / Re: Processed thumbnails load too slowly
« on: July 06, 2021, 10:00:06 AM »
I've only just seen you reply.

Thank you very much for considering a possible fix.


General / Re: Looking for papers about the process of photogrammetry
« on: June 24, 2021, 12:17:08 PM »
You could have a look at the Articles section of this website - quite a few things there which I think would be of use to you.

In particular, my article on photogrammetry on the process and application applied to English parish churches and their contents:

General / Re: image stabilisation - yes or no
« on: June 16, 2021, 11:53:42 AM »
Good points!
But 400 ISO is the max for my APSC-cameras (and weight + depth-of-field are constraints for higher mounted cameras).

Yes indeed, maybe someone could come up with a cool concept for IS-comparisons:
i.e. a reproducible robotic motion rig ;)

I was thinking along those lines. The rig would have to jiggle the camera like a human would. Not beyond possibilities - but it would be expensive. There must surely be a better way to test this.

Possibly determine how many pixels shift there is and then crop a series of images with random offsets by up to that number of pixels to make sets of pictures to use to make the models. One would need to strip the Exif Metadata from the images - but that's no big deal. I usually strip it from mine and find MetaShape works just as well.

General / Re: image stabilisation - yes or no
« on: June 16, 2021, 12:38:39 AM »

I'm sometimes confronted with projects, where there is little chance to optimize the image capture process (i.e. using a long monopod without the possibility for additional artificial lighting).
Images with motion blur in such a situation almost certainly introduce more reconstruction errors than IS-images?!

What about increasing the ISO?  I have mine very high and most of the noise is removed when I process the raw files to jpg.

As to IS, it would be an interesting experiment, but probably hard to do because you can't really replicate the exact camera positions IS/non-IS if hand-holding the camera. So any models will not really be directly comparable for accuracy.

General / Re: image stabilisation - yes or no
« on: June 11, 2021, 10:45:32 AM »
Yeah if it's not on a tripod there is no reason to not use IS.

IS shifts the image. I would have thought this would be detrimental because the parameters of the lens would change shot to shot.

General / Re: Should I build dence point cloud at all now?
« on: June 03, 2021, 12:02:24 PM »
I imagined this was due somehow to doing drone-based photogrammetry.

Wonder how it's related?  Not good enough photos from drones?   

I was thinking that maybe with all the soft edges caused by dense foliage, grass, etc, that maybe a dense cloud was better. I don't do drone photography and my photogrammetry is restricted to sculpture, so I don't really know what issues drone photogrammetry faces. From a cursory glance at the postings I've seen that most references to dense clouds come from drone photographers.

Perhaps some of those using dense clouds can enlighten us as to why they don't use the depth map capability?

General / Re: Should I build dence point cloud at all now?
« on: June 03, 2021, 01:36:02 AM »
I dropped using dense clouds long ago. I found the depth maps to be far more accurate and the whole process is quicker.

I find it surprising so many on here still use dense clouds - I imagined this was due somehow to doing drone-based photogrammetry.

General / Re: Resize Region, efficient way ?
« on: May 27, 2021, 11:45:15 AM »
Can't say I've ever had this problem.

I just align the view (Ortho view, not perspective) so that the box is a rectangle on the screen and resize that. Then move the view to another axis of the box and resize that rectangle and then again for the third axis. Job done.

I'd never attempt to do it in perspective view or from another view point as it would be difficult - probably the problems you are encountering.

General / Re: How do I share my metashape 3d object with others?
« on: April 27, 2021, 09:44:43 PM »
Export it as one of the several 3D formats available.

Bug Reports / Processed thumbnails load too slowly
« on: April 22, 2021, 10:37:13 AM »
Thumbnails load incredibly slowly once the depth maps have been generated.

What's worse is that only a small number are loaded - if you scroll down, it forces more to load and the earlier ones disappear. It doesn't behave like this when the photos are initially loaded - everything is loaded super fast and always visible. It's been like this on every version up to the one I'm using (1.7.0) and I've always assumed it was a bug.

If this is not a bug, please provide a way to switch this behaviour off (so that only the thumbnail is loaded, and not any other background information). With many hundreds or thousands of photos it makes the thumbnails unusable.

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