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General / Texture production - "Falling back to legacy parametrization" - meaning?
« on: September 21, 2020, 04:52:28 PM »
Using the latest version of Metashape. 2019 Razer laptop with 64Gb memory and top-end Nvidia graphics card.
My project has 2800 cameras and has successfully created the model. However, I am unable to get it textured. It always stalls at 70% and can be left for days and does nothing further.
I notice that every time it shows it is "falling back to legacy parametrization". What does that mean? The "legacy" version doesn't seem to output any information to the console after stating how many charts it is packing.
I've tried:
- Decimating the mesh (nominally 17m faces) down to 1 million.
- Reducing the texture size from 20,000 (the maximum I can generate with my graphics card) to 5000.
- Disabling all the cameras and then enabling 5.
Apart from the number of "charts" it packs, these changes make no difference and it always stops at 70% and does nothing after very long periods of time.
My project has 2800 cameras and has successfully created the model. However, I am unable to get it textured. It always stalls at 70% and can be left for days and does nothing further.
I notice that every time it shows it is "falling back to legacy parametrization". What does that mean? The "legacy" version doesn't seem to output any information to the console after stating how many charts it is packing.
I've tried:
- Decimating the mesh (nominally 17m faces) down to 1 million.
- Reducing the texture size from 20,000 (the maximum I can generate with my graphics card) to 5000.
- Disabling all the cameras and then enabling 5.
Apart from the number of "charts" it packs, these changes make no difference and it always stops at 70% and does nothing after very long periods of time.