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Messages - igor73

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31
Could you load the marvelous designer avatar in to Zbrush, subdivide it and re project the details and then make the normal map?  That should work right?  Or is there a better workflow? 

32
That is really cool!  Thanks for the tip and great tutorial.  Think i must buy marvelous designer!  Have herd of it but only thought it did cloth simualtion. 
Have been using Zbush for retopology and mesh clean up but this seems better in at least some cases and you get a pre rigged character to.
Could you post some images of the scanned character before and after re topology side by side please?  Would be interesting to see how much of the original features you lose. 
How do you make normal maps when you only have a low res model?  Any way to make a normal map preserving the details of the scan using this workflow? 


33
General / Re: Photography Tip!
« on: April 16, 2015, 01:33:39 PM »
Great advice james,  like the idea of using the textured surface the object stands on for aligning. 

34
General / Re: Motorized Pano-heads for photoscan?
« on: April 14, 2015, 04:04:23 PM »
Bigben,  i have a pano head so might try this.   What would be the benefits of using this technique over traditional method ?
Can you set camera station in  the standard version or only in Pro?   

35
General / Re: Titan X benchmark
« on: April 14, 2015, 11:06:03 AM »
Ahh ok,   that explains a lot.  The longer the job the more even the card performance becomes i have noticed. 

36
General / Re: Titan X benchmark
« on: April 13, 2015, 04:52:40 PM »
Wishgranter, thats what i thouught to.  How ever some software seems to have this worked out,  In Octane render you get 100% better performance or very close to it. 

37
General / Re: CPU and GPU benchmarks
« on: April 13, 2015, 01:33:48 PM »
Sorry , only know how to use the software but sill learning.  The developers have to answer that.  Alexey maybe can explain a bit more? 

38
General / Re: 16GB or 24 GB RAM for Photoscan
« on: April 13, 2015, 01:31:51 PM »
Interesting with the SWAP solid state.  How do you set this up for Agisoft?.  Everytime i ran out of RAM Agisoft crashes.   

39
General / Re: Titan X benchmark
« on: April 13, 2015, 01:23:10 PM »
Asus P9X79 standard.  Not the WS version.  It has 2 x16 full speed slots.  This card should not cap performance using 2 GPU right?   

http://www.asus.com/se/Motherboards/P9X79/

40
General / Re: Photography Tip!
« on: April 12, 2015, 09:44:45 PM »
Someone suggested above that you need a fixed multi camera rig to do that easily.  That way you are sure the object and the cameras  is in the exact same position when you project the images.  As you don´t have that it will be more difficult.  You do have some options though but they are more advanced.  I have not tried his but you could duplicate the chunk with the non covered cup and then import the covered cup mesh in to that chunk.  The Cup will probably be the wrong scale and position.  You then have to manually scale and move it until it matchs the original cup position of the un covered cup.  Not sure if this can be done in standard version but i think it can be done in the pro version.  You then build thexture and select keep UV. 

Other options are manually texturing the cup in a 3D modeling program using your images of the un covered cup as reference.  If you have some skill you can get an accurate result.  I would use Zbrush´s spotlight for this.  It must be a very unique cup for it to be worth it though  :)

I guess yoo are only using the cup as a practise object right? 

41
General / Re: CPU and GPU benchmarks
« on: April 12, 2015, 07:16:19 PM »
Yes i think you have a fast enough GPU to leave all cores disabled.  You seem to get better performance that way.   Very good result for a laptop. 

42
General / Re: CPU and GPU benchmarks
« on: April 11, 2015, 09:55:49 PM »
Try to disable all the cores and see what happens.  How many million samples per second do you get? The console will report that is you scroll up a bit. 

43
General / Re: 16GB or 24 GB RAM for Photoscan
« on: April 11, 2015, 09:53:55 PM »
Super_Saffer, i think you need one pro license for each computer so buying a fast workstation may be a better option.

MRB, there are a few work arounds for getting around the Dynamesh nasty hole filling.  One is extracting the mesh to give it thickness and the plug the holes manually with insert meshes and then  re dynamesh. There are also some other ways to get around it but don´t have the time right niw to describe them.

 Have you tried processing the mesh using extraploated (i think its called) that way you get a watertight mesh and for terrain that is mostly flat that could work out for you. 


44
General / Re: 16GB or 24 GB RAM for Photoscan
« on: April 10, 2015, 09:54:12 PM »
Gaps in the mesh is a problem. It can be overcome usiing Zbrush though and merging all the chunks with dynamesh.  Its a lot of extra work and Zbrush is 900USD and takes some time to learn but the result after editing the mesh in zbrush can often be worth it. 

45
General / Re: 16GB or 24 GB RAM for Photoscan
« on: April 10, 2015, 08:00:01 PM »
I got 64GB RAM and i do really large projects on that machine.  Dividing the the mesh in to chunks before mesh generation you can process large projects.  Align and dense stage is not that memory  demanding.  Put as much RAM as you possibly can.   Going over 64 GB tends to get expensive on desk tops though. 

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