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« on: September 02, 2017, 09:26:53 AM »
Hello,
Wondering if anyone has any experience, tips or tricks removing complex scaffolding from around a circular building?
I'm having some success with various attempts, but interested if others have good ideas.
The most straightforward approach seems to be to model the scaffold, texture, then delete the scaffold.
But that way most of my processing, points and polys go to the scaffolding that I don't want.
I i build the mesh only of the bits I want, then when i texture I have scaffolding projected all across the surface.
I've tried building a low dense cloud and mesh of the scaffold but as that wasn't my focus it misses bits.
I've tried using the scaffold to produce masks, and then expand and simplify them in photoshop which works fairly well, but with the building being circular I have to do it in segments to avoid masking out parts of pictures with scaffold on the far side of the building.
Another option I've not yet tried is to make a low poly model of the scaffold, then retopo it in a 3D modelling program into something super light - and fill in any gaps that got lost in processing, and then merge that mesh with one of just the bit I want before texturing to catch the unwanted bits of texture.
It all seems like rather a lot of work, and It would be nice, if possible to not build the scaffold in the dense cloud at high res at all.
Any suggestions?
I aim* (as ever) to post up online whatever I manage to do in the end.
Cheers.