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Messages - 3D_Scan_Fan

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31
Python and Java API / Re: Process Depth Maps only?
« on: March 24, 2020, 04:55:31 PM »
I'm running this script but I'm not seeing the Depth Maps being stored in the chunks :(

32
Python and Java API / Re: Process Depth Maps only?
« on: March 24, 2020, 02:54:00 PM »
I need for it to replicate the setting I usually do in Metashape, that being the quality=Ultra High Quality and Mild Filtering.

I don't understand the parameters of that script, what is downscale? filtermode? max neighbours? subdivide? cameras? workgroup?

I don't recall all of this stuff. I even tried reading the Metashape Python reference and it doesn't exactly explain what it means :(

33
Python and Java API / Re: Process Depth Maps only?
« on: March 24, 2020, 04:06:30 AM »
Thanks very much for that.

What if I want to do it for a bunch of chunks? Or a Batch Process?

34
Python and Java API / Process Depth Maps only?
« on: March 24, 2020, 12:17:38 AM »
Hi,

Does anyone know if there's such a script or an option to process Depth Maps only?

I've already have the option checked to keep the depth maps in the preferences, but I don't want to build meshes straight after, i would rather do each step for a bunch of chunks all in one go.

35
Python and Java API / Re: Boundary Box to Coordinate System.py
« on: March 23, 2020, 05:19:19 PM »
I'm having the exact same problem as this, except I'm doing it for copying the bounding box. After I execute none of the other chunks bounding box has been altered.

How can i get this to work??? :(

36
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 17, 2020, 12:43:32 AM »
Thanks for your response, all of which has been really helpful!

Before continuing, I've now encountered a new problem. I have been getting this vector<T> too long error when building textures.

I've tried making small changes to the region box but sometimes it still persists! :(

37
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 14, 2020, 09:37:19 PM »
Hi Alexey,

It is a mesh built from the ground up but within version 1.1.4. (the same for Sparse and Dense cloud).

The same UV parametrization was applied from 3ds max (exact same procedure!).

I have opened the project into Metshape and re-built the texture on a separate chunk, and I do get the same result, no stripes.

38
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 14, 2020, 05:15:31 AM »
Okay Alexey, I've done a quick test myself.

I went ahead and hunt down the version I used many years ago, that being Photoscan 1.1.4.

I actually rebuilt everything from the source images with the masks. I have noticed that every step was notably faster than any of the new versions.

Created a texture from newly applied UVs done in 3ds max and voila! Exactly how I remembered it!

No stripes or artifacts.

Nothing was done different.

39
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 13, 2020, 10:59:54 PM »
That looks good but in older version they won't have that feature hence why we go externally.

How would I be able to do that in 3ds max?

40
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 13, 2020, 08:20:04 PM »
But I've done this years ago and I never had this problem before. I think it was version 1.1 of Photoscan.

41
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 13, 2020, 05:21:32 PM »
No, I don't quite understand that actually.

The new UVs were done in 3ds max with a Cylindrical map applied, also made to "Fit" the mesh. Thus it should've covered it.

42
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 13, 2020, 01:12:13 PM »
Anyone at all may I ask?

I've tried it again on a different mesh but still getting the same result! 🙁

I just want to have good working textures and I can't progress if this is happening 😢

Is the UV layout messed up (mesh -> view mesh UVs) or only the texture map?

It's only the texture map.

This happens when applying a new UV layout in 3ds max, exporting that mesh and then importing it back into Photoscan  :(

43
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 13, 2020, 03:32:13 AM »
Hello 3D_Scan_Fan,

Is it possible to share any sample project (with aligned cameras and imported mesh with UV layout) and some source images for texture blending, so that we could observe similar behavior on our side and investigate the problem? If so, please send the download link to support@agisoft.com.

Hi Alexey,

I have just sent you a WeTransfer of this project, it should have everything you need.

Please confirm that you've received it.

44
General / Re: [Help!] Textures coming out really bad! Why? :(
« on: March 12, 2020, 02:24:04 PM »
Anyone at all may I ask?

I've tried it again on a different mesh but still getting the same result! 🙁

I just want to have good working textures and I can't progress if this is happening 😢

45
General / [Help!] Textures coming out really bad! Why? :(
« on: March 11, 2020, 04:39:24 AM »
Hi,

As the subject states, my generated textures are coming out really bad i.e. stripy, glitchy, virtually usable.

This happens after I bring the mesh back into Photoscan/Metashape from 3ds max after applying new UVs (a very simple cylindrical layout covering the mesh) and "Keep UVs" within the software.

The result is not what I've experienced before years and years ago, thus I'm pulling my hair as to why this is happening.

I've attached an example, you can see the stripes for this one.

Does anyone know or have experienced such matters?? I would really appreciate it if anyone can help me on this! :(

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