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Topics - ihabali

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General / OIS/IBIS for photogrammetry
« on: October 02, 2020, 06:24:35 PM »
Hello All,
I wanted to know how optical or sensor based image stabilization features affect photogrammetry results. I assume that stabilizing footage this way throws off the calculated triangulation results, is my understanding correct?

Just attempted to run Metshape for the first time on my new AMD Cent OS 8 workstation and I'm getting this error : metashape: symbol lookup error: /lib64/ undefined symbol: __gmpn_cnd_sub_n. Any ideas what's happening?

Feature Requests / Better Selection Tools
« on: November 08, 2016, 09:55:33 AM »
Suggestion to introduce variable size brush type selection tools rather than just the standard shapes to help with the dense cloud cleanup processes before generating meshes.

General / Only align camera but not use it to compute model or texture
« on: April 24, 2016, 06:34:40 PM »
I'm sure I missed something in the manual about this but is there a way to mark a camera so it does not contribute to point cloud/mesh creation or texture but is just there to be aligned relative to the generated model and the rest of the cameras?

I basically created a model from a group of still but would like to align a video camera(using a single frame still) so I can use that camera's position to project a video on portions of the generated model(all this will be done in C4D)


General / PS to Cinema 4D Workflow
« on: October 11, 2015, 11:33:53 PM »
Hello All,
Having a bit of trouble figuring out the proper way to export OBJs from C4D after mesh cleanup/UV mapping so they are correctly seen by PS(standard edition).

 I'm basically generating a mesh in PS and exporting it as an OBJ. I bring the OBJ into C4D, cleanup the mesh, create UV mapping and export it back to OBJ. When I import the model in PS, it shows up in the same place but when I try to generate the texture using the "keep uv" mapping mode all I get is a black texture. The UVs seem to not be there coming in from C4D for some reason. I noticed also that when exporting a UV mapped model from PS to C4D, the UVs are shifted -1 in the V direction for some reason.

Ihab Ali

Pages: [1]