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Topics - ihabali

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1
General / OIS/IBIS for photogrammetry
« on: October 02, 2020, 06:24:35 PM »
Hello All,
I wanted to know how optical or sensor based image stabilization features affect photogrammetry results. I assume that stabilizing footage this way throws off the calculated triangulation results, is my understanding correct?

2
Hi,
Just attempted to run Metshape for the first time on my new AMD Cent OS 8 workstation and I'm getting this error : metashape: symbol lookup error: /lib64/libhogweed.so.4: undefined symbol: __gmpn_cnd_sub_n. Any ideas what's happening?


3
Feature Requests / Better Selection Tools
« on: November 08, 2016, 09:55:33 AM »
Suggestion to introduce variable size brush type selection tools rather than just the standard shapes to help with the dense cloud cleanup processes before generating meshes.

4
General / Only align camera but not use it to compute model or texture
« on: April 24, 2016, 06:34:40 PM »
Hello,
I'm sure I missed something in the manual about this but is there a way to mark a camera so it does not contribute to point cloud/mesh creation or texture but is just there to be aligned relative to the generated model and the rest of the cameras?

I basically created a model from a group of still but would like to align a video camera(using a single frame still) so I can use that camera's position to project a video on portions of the generated model(all this will be done in C4D)

Regards,
Ihab

5
General / PS to Cinema 4D Workflow
« on: October 11, 2015, 11:33:53 PM »
Hello All,
Having a bit of trouble figuring out the proper way to export OBJs from C4D after mesh cleanup/UV mapping so they are correctly seen by PS(standard edition).

 I'm basically generating a mesh in PS and exporting it as an OBJ. I bring the OBJ into C4D, cleanup the mesh, create UV mapping and export it back to OBJ. When I import the model in PS, it shows up in the same place but when I try to generate the texture using the "keep uv" mapping mode all I get is a black texture. The UVs seem to not be there coming in from C4D for some reason. I noticed also that when exporting a UV mapped model from PS to C4D, the UVs are shifted -1 in the V direction for some reason.

Regards,
Ihab Ali

Pages: [1]