I'm having some fun testing out these new features and seeing how they compare to the old methods. I thought I'd post some side by side shot of the models I'm testing with as things come out. Feel free to post yours too.
First up is "Visually Consistent Mesh Generation", found in Tools -> Preferences -> Advanced -> Use Visibility Consistent Mesh Generation Method (Experimental).
I'm testing with a data set I have from a kitschy house model I picked up from a thrift store. Some of the pics in the set weren't as clean or as in focus on the right parts as they could have been if I were to do it again, and the lighting was still off a little, but it still worked out reasonably well. Here's a crop of one of the pics.
(click for full size)
Here's a comparison where I've generated everything at the maximum quality I could get the set to produce. On the left has alignment and dense cloud maxed out and the model generated at 4 million to get as much detail in as it would support. On the right is using the new method at max quality.
The really interesting thing about the new method is that it doesn't actually need a dense cloud to work. This is also without using the new mesh refinement option since I haven't gone into testing that one yet. The visibility consistent mesh did a way better job of getting the little toothpick poke marks in the roof and the right shapes of the bricks and other little indents.
(click for full size)
Live Model:
https://sketchfab.com/models/c1fef8c991d4459d8e0ab68499f17665