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Messages - Cheesefrog

Pages: [1] 2
1
General / Re: High resolution snapshots
« on: April 04, 2016, 06:33:00 PM »
Marmoset Toolbag has a full 30 day license, and you can take whatever resolution pictures of your models (and video turnarounds) you'd like.

2
General / Re: when i align my photos i don't get an image
« on: February 29, 2016, 03:14:18 AM »
What happens if you hit 'reset view?'

3
General / Re: New user - slight snag with my image array
« on: February 28, 2016, 07:24:43 PM »
Answered my own question... shoot RAW, process to TIFFs.

Well folks, it's been a fun one month trial, and I've decided to purchase a license.  I've created a ton of work in that time- if anyone wants to see more of it let me know and I can post it up. 

This software is too cool...

4
General / Re: Quality of mesh question
« on: February 27, 2016, 07:43:23 PM »
Thank you, Arie - I'll check that out!

5
General / Re: Quality of mesh question
« on: February 26, 2016, 11:04:59 PM »
Anyone with information on this?  Did I leave out any pieces of info that could be helpful?

7
General / Re: when i align my photos i don't get an image
« on: February 25, 2016, 05:18:42 AM »
Can you post a picture of your viewport?

8
General / Quality of mesh question
« on: February 25, 2016, 03:18:56 AM »
Hello - I've recently done shoots for a few heads, and have a quick question about the integrity of the mesh.  The textures are turning out great, but the mesh appears overly noisy.  I'm not concerned with the hair and facial hair... namely looking at the skin. 

I'm shooting this with a 14 megapixel camera.  Dense Cloud on High, with Mild Depth Filtering.  Building the mesh out at High setting...

Also worth mentioning, I shot some close-ups of the eyes, nose, and lips in hopes of clearing those areas up on the mesh.

I guess I'm surprised that the texture is coming in so clearly, but the mesh is pretty far from that.  Curious if anyone has any thoughts on that.

Attached is a picture of the mesh itself in AgiSoft, and another with the texture applied.  you can see the texture looks great...



9
General / Re: New user - slight snag with my image array
« on: February 21, 2016, 01:26:38 AM »
Is it not recommended to process raw images?  I'm attempting a test with processing raw images at 4k, and the Build Dense Cloud stage (set to High) takes much, much longer than processing JPGs.

I understand the quality difference between the two, which probably explains the difference in the amount of time it takes.

However, my computer keeps closing the program after an hour or so into it, so I'm guessing the raw format is just too much for it to handle.  Brand new, fast PC...

Anyhow, any input would be appreciated.

10
General / Re: New user - slight snag with my image array
« on: February 18, 2016, 11:16:19 PM »
Got violent with the pear, as a test.  I wanted to see how I could control the shiny surface on the inside of the pear.

I ended up whacking it with a spoon a few times to open it up, and then lightly sprinkled some flour on the exposed innards to dampen down the specularity.

Shot it, ran through AgiSoft, clean up in ZBrush, and displayed & lit in a realtime 3D engine.  To get the fleshy part to appear correctly I brought the specularity and gloss up a ways, and shot a transmission map for the light passing through.

Pics below:


11
General / Re: New user - slight snag with my image array
« on: February 09, 2016, 05:38:32 AM »
Having a lot of fun with this software... amazed at the clarity even just with my iPhone.  Have been doing a lot of outdoor shoots as well.  Will post some up later...

Recent pear I captured... I took the raw data into zBrush, cleaned up a couple of spots (stem), retopologized and UV'd the mesh, baked out some maps (normals, concavity, convexity, etc..), and rendered it in Marmoset.


12
General / Re: New user - slight snag with my image array
« on: January 28, 2016, 10:39:45 PM »
Done!  Here it is in a real time renderer with Phyics Based materials... thanks for the help on the photo shoot.




13
General / Re: New user - slight snag with my image array
« on: January 28, 2016, 06:18:47 PM »
Knocked it out of the park.  Took 54 photos, paying more attention to quality and decreasing the angle between shots.

Ended up with a full array- no bad cameras.

Up next - retopologize the mesh, bake out normals, apply physics based materials, and slap it into Marmoset real time viewer.

*excited*

14
General / Re: New user - slight snag with my image array
« on: January 28, 2016, 04:58:32 PM »
Thanks for the feedback, gents!

I had read in a tutorial that it was ok for some pictures to be blurry as other camera angles could make up that difference, but it sounds like I have too many that are blurry and the system isn't able to track the data properly.  That, and a wider spread of photos...

I made another quick test and had better results.  Not bad for just an iPhone 6s.  I'll keep plugging away!

Thanks again... this is a fun learning experience.


15
General / Re: New user - slight snag with my image array
« on: January 28, 2016, 06:17:15 AM »
Would placing colored dots on the surface of the walnut help?  Assuming I didn't want to use the color data...

I suspect I'm erring on something simple.

Any help would be appreciated...


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