Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - barrubba

Pages: 1 [2] 3 4
16
General / wrong UTM! i have to recalculate all from scratch!?
« on: August 10, 2020, 04:47:47 PM »
Hi all!
at the end of job, checking pdf report i've noticed wrong utm (43n instead of 34n).
I've generated dtm and orthophoto.
How i can solve? I have to redo all processing?

17
Bug Reports / Re: Cesium tiles
« on: February 26, 2019, 01:15:23 AM »
good..a things totally new for me.."basing on depth maps, dense cloud or solid mesh"..the result its the same?

and a problem with collada exported..and opened in 3dsmax and cesium ion..seems like a line mesh..seems like a collapse of all vertex to a single coordinate along z

18
Bug Reports / Re: Cesium tiles
« on: February 25, 2019, 12:39:52 PM »
ok..i've not fully understoof.. If i want a cesium textured model, i need to texture it in photoscan and then export mesh textured in 3d tile format?
what about coordinates? i export in wgs but in cesium no model seen..even if i set manually coordinates of model..maybe scale problem?
thank you

19
Bug Reports / Re: Cesium tiles
« on: February 25, 2019, 11:51:09 AM »
ok, but texture? created in ion from densecloud??

20
Bug Reports / Re: Cesium tiles
« on: February 22, 2019, 06:37:20 PM »
can you tell me correct workflow  for cesium?

densecloud > export to cesium zip
or
densecloud > mesh > texture > collada/kmz > cesium ion
or
densecloud > mesh > tile3d > collada/kmz > cesium(zip)

i'm very confusing about right steps
thank you

21
General / Re: Full of glass building
« on: August 10, 2018, 07:16:09 PM »
https://www.dropbox.com/sh/twor5koncwpigd3/AACef7KozCqxRXDB-8fZ-XTwa?dl=0

job is to reconstruct these building : 3 main prospect and a "U" walls ("cortile" folder) all full of windows and with repetitive pattern

- can be a alignment problem taking photo from a too low distance from wall?
- can be sufficient mask a different windows in different photo?

22
General / Re: Full of glass building
« on: August 10, 2018, 10:20:37 AM »
hi..nobody can help me?
just a tip to reduce computation failure and/or during photogrammetry survey and or some sort of filter on camera?
 
thank you

23
General / Full of glass building
« on: August 08, 2018, 12:03:56 PM »
Please give me some tip to work on this kind of buie.. Many windows and is not possible to mask all of them. Thank you.
https://www.dropbox.com/s/d537dvf3sfhp494/IMG_20180803_130032.jpg?dl=0.
Using p4p Pro.

25
General / Re: HELP : 3dsmax rendering - texture realistic setting
« on: September 03, 2017, 09:08:03 PM »
hi guys :'(
no one can help me??
i need a 3dsmax look very similar to Photoscan vieport + texture applied

26
General / HELP : 3dsmax rendering - texture realistic setting
« on: September 01, 2017, 06:45:06 PM »
I create 8000x3 texture from photoscan, Generic+mosaic setting
export in fbx with ONLY export texture in jpg checked
I don't like rendering in 3dsmax, not about color correction that i'll do on photoshop, but regards geometry realistic..
I'm wrong in some step?
I've decimated mesh..
How can i reach a Photoscan viewport+texture look?

3dsmax smooth and PScan decimation
https://www.dropbox.com/s/jmeh1a1k1oavve0/3dsmax%20no%20smooth%20and%20PS%20decimation.jpg?dl=0

3dsmax smooth appliyng
https://www.dropbox.com/s/o1b8pfjpd61zzpf/3dsmax%20smooth%20appliyng.jpg?dl=0

3dsmax texture smooth
https://www.dropbox.com/s/fmpa6gizbtt7is5/3dsmax%20texture%20smooth.jpg?dl=0

Photoscan viewport
https://www.dropbox.com/s/1dday4rmzp5cc03/photoscan.jpg?dl=0



27
General / Fbx to 3dsmax: texture export advice
« on: August 29, 2017, 11:42:44 PM »
i need to export fbx to 3dsmax for rendering. It's a interior church survey, 12m total height)
can Generic, average, 8000x4 give me good sharp texture?
(64gb ram, gtx 1060 3gb)
i'm exporting multiple piece of mesh, and at the end, importing all in a single max files..
it's a good workflow?
maybe some parts will be coincident and would need some mesh editing 

28
General / Re: Build Depth Maps Without Creating Dense Cloud?
« on: August 21, 2017, 11:26:24 PM »
Hi StevenF, i'm on the same situation..not enough ram and big project.
Can you confirm its a valid trick to save time?
thanks

29
General / Re: help network render
« on: August 17, 2017, 07:31:54 PM »
it'n normal that row in terminal is show when i start no argument PS and not when i open PS with arguments?
maybe arbuments error?
is ok network directory specified in previous post?

30
General / Re: help network render
« on: August 17, 2017, 06:30:49 PM »
no nodes listed!
only job is in list

Pages: 1 [2] 3 4