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Messages - PLAN8

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31
Feature Requests / Re: Export COLMAP in standard
« on: September 06, 2024, 08:09:07 PM »
First test importing into Postshot went perfectly - alignment looks perfect - so far, very promising thank you!

32
Feature Requests / Re: Export COLMAP in standard
« on: September 06, 2024, 07:13:43 PM »
That's fantastic news - thank you for adding this. I will test, as I am sure many other excited people will do also, and report back on the findings.

Thanks again.

33
Feature Requests / Export COLMAP in standard
« on: June 18, 2024, 04:17:39 PM »
Most Gaussian Splatting and NERF creation packages require colmap camera and pointcloud format. It transpires that only the pro version of Metashape can export this format - this seems a bit remis to me.

Please can you add the COLMAP export function into both versions? Thanks!

34
General / Re: Multi-Tile UV/Texture Workflow w/keep uvs
« on: December 04, 2020, 02:36:08 PM »
Hi,

That's perfect advice - thanks!

35
General / Re: Multi-Tile UV/Texture Workflow w/keep uvs
« on: December 04, 2020, 01:54:55 PM »
Hi,

This is more or less exactly the same question I need to answer as well -

I have started exporting the model, recreating the UV maps and bringing them back in for texturing, but now I would like to be able to use two maps so that I can have higher resolution image for selected uv maps - however, when you have the "keep UV" option selected in metashape, there is only an option to have one image texture -

Is it possible to import a model keep its UV map and assign textures to each UV map?

It is possible to texture in Metashape and use multiple texture maps, so seems odd it cannot be done the other way around -

Thanks.

36
General / Version 1.6.0 Normal Map export??
« on: September 24, 2019, 08:50:44 PM »
Hi, I see in the changelog for Version 1.6.0th that it is possible to export normal maps with .OBJ format, yet I see no such option in any menu items or during export ... am I missing something?

37
Feature Requests / Re: Improved mesh detail
« on: January 17, 2019, 05:58:42 PM »
Basically, it's a subdivided mesh (two or three levels) and then the texture baked into the mesh using a displacement modifier. Not so hard to do in Blender or Z-Brush, but would in my opinion be a very handy thing to be able to do out of the box.

38
Feature Requests / Improved mesh detail
« on: January 17, 2019, 02:28:47 PM »
Hi,

Whilst looking at ways to manually texture the meshes, I came across this video of a technique used in Z-Brush which displaces the mesh using the texture maps (the result is around 7 minute onward in the video .

Would it be possible to add this mesh texture displacement option in Metashape? It seems to be a very worthwhile function to make the output significantly better than it is already?

https://www.youtube.com/watch?v=rMhlXHCyVmA

39
Hi Alexey,

Thanks for analysing the log.

Yes, I have the latest Nvidia driver (currently - 417.35)

Metashape V 1.5.0 build 7492 64bit

40
Hello solosails,

Can you please provide the processing log from the node where the "out of memory" message occurred?

OK, so it completed using CPU only (however, I used lower settings, so maybe this info isnt helpfull - but here is the log for the failed GPU/CPU run....

019-01-02 15:33:03 BuildDenseCloud: quality = High, depth filtering = Mild, reuse depth maps, point colors = 1
2019-01-02 15:33:03 Generating dense point cloud...
2019-01-02 15:33:03 Generating dense point cloud...
2019-01-02 15:33:03 initializing...
2019-01-02 15:33:09 selected 186 cameras in 6.218 sec
2019-01-02 15:33:09 working volume: 2543x2402x1729
2019-01-02 15:33:09 tiles: 1x1x1
2019-01-02 15:33:09 saved dense cloud data in 0.004 sec
2019-01-02 15:33:09 saved regions in 0.008 sec
2019-01-02 15:33:09 saved camera partition in 0.007 sec
2019-01-02 15:33:09 scheduled 10 depth filtering groups
2019-01-02 15:33:09 scheduled 1 dense cloud regions
2019-01-02 15:33:09 loaded camera partition in 0 sec
2019-01-02 15:33:09 loaded dense cloud data in 0.001 sec
2019-01-02 15:33:10 preloading data... done in 8.702 sec
2019-01-02 15:33:19 filtering depth maps... Finished processing in 1224.39 sec (exit code 0)
2019-01-02 15:53:27 Error: Aborted by user
2019-01-02 15:54:10 Analyzing dense cloud...
2019-01-02 15:54:11 Finished processing in 1.236 sec (exit code 1)
2019-01-02 15:54:34 BuildModel: source data = Depth maps, surface type = Arbitrary, quality = High, depth filtering = Mild, face count = Medium, smoothness = Low, vertex colors = 1
2019-01-02 15:54:35 Generating mesh...
2019-01-02 15:54:35 [GPU 1] Using device: GeForce GTX 680, 8 compute units, free memory: 1627/2048 MB, compute capability 3.0
2019-01-02 15:54:35   driver version: 417.35, driver/runtime CUDA: 10000/5050
2019-01-02 15:54:35   max work group size 1024
2019-01-02 15:54:35   max work item sizes [1024, 1024, 64]
2019-01-02 15:54:35 Preparing depth maps...
2019-01-02 15:54:35 Using 238 cameras
2019-01-02 15:57:43   Depth maps: 186
2019-01-02 15:57:43   done in 188.507 sec
2019-01-02 15:57:43 Subdividing space...
2019-01-02 15:59:04   Nodes: 255546177
2019-01-02 15:59:04   done in 80.374 sec
2019-01-02 15:59:04 Balancing space...
2019-01-02 16:03:19   Nodes: 296923625
2019-01-02 16:03:19   done in 255.537 sec
2019-01-02 16:03:19 Estimating density...
2019-01-02 16:04:43   done in 83.573 sec
2019-01-02 16:04:43 Estimating surface...
2019-01-02 16:04:45 Level #5/13
2019-01-02 16:04:45   Subdividing...
2019-01-02 16:04:45     done in 0.514 sec
2019-01-02 16:04:46 [GPU 1] 1 Parts 1-1/1...
2019-01-02 16:04:46 [GPU 1]   Initializing octree...
2019-01-02 16:04:46 [GPU 1]   Initializing histograms...
2019-01-02 16:05:17 [GPU 1]   Initializing to most probable...
2019-01-02 16:05:17 [GPU 1]   Iterating...
2019-01-02 16:05:17 [GPU 1]   Updating result...
2019-01-02 16:05:19 [GPU 1] Part done in 33.591 sec
2019-01-02 16:05:19 Devices performance:
2019-01-02 16:05:19  - 100%    done by [GPU 1]  with timings: 33 s = 0% fetch + 2% init + 91% hist (0% GPU) + 0% init + 0% iters (65% + 34%) + 6% updating
2019-01-02 16:05:19 IO utilization: 5%
2019-01-02 16:05:19 Level done in 34.304 sec
2019-01-02 16:05:19 Level #7/13
2019-01-02 16:05:19   Subdividing...
2019-01-02 16:05:20     done in 0.479 sec
2019-01-02 16:05:20 [GPU 1] 1 Parts 1-1/1...
2019-01-02 16:05:20 [GPU 1]   Initializing octree...
2019-01-02 16:05:21 [GPU 1]   Initializing histograms...
2019-01-02 16:05:49 [GPU 1]   Initializing...
2019-01-02 16:05:51 [GPU 1]   Iterating...
2019-01-02 16:05:54 [GPU 1]   Updating result...
2019-01-02 16:05:56 [GPU 1] Part done in 35.832 sec
2019-01-02 16:05:56 Devices performance:
2019-01-02 16:05:56  - 100%    done by [GPU 1]  with timings: 35 s = 0% fetch + 2% init + 81% hist (5% GPU) + 3% init + 8% iters (82% + 18%) + 6% updating
2019-01-02 16:05:56 IO utilization: 5%
2019-01-02 16:05:56 Level done in 36.501 sec
2019-01-02 16:05:56 Level #9/13
2019-01-02 16:05:56   Subdividing...
2019-01-02 16:05:56     done in 0.631 sec
2019-01-02 16:05:56 [GPU 1] 6 Parts 1-6/8...
2019-01-02 16:05:56 [GPU 1]   Initializing octree...
2019-01-02 16:06:00 [GPU 1]   Initializing histograms...
2019-01-02 16:06:36 [GPU 1]   Initializing...
2019-01-02 16:06:38 [GPU 1]   Iterating...
2019-01-02 16:07:34 [GPU 1]   Updating result...
2019-01-02 16:07:36 [GPU 1] Part done in 99.912 sec
2019-01-02 16:07:36 [GPU 1] 2 Parts 7-8/8...
2019-01-02 16:07:36 [GPU 1]   Initializing octree...
2019-01-02 16:07:37 [GPU 1]   Initializing histograms...
2019-01-02 16:08:05 [GPU 1]   Initializing...
2019-01-02 16:08:06 [GPU 1]   Iterating...
2019-01-02 16:08:10 [GPU 1]   Updating result...
2019-01-02 16:08:10 [GPU 1] Part done in 33.731 sec
2019-01-02 16:08:10 Devices performance:
2019-01-02 16:08:10  - 100%    done by [GPU 1]  with timings: 133 s = 0% fetch + 3% init + 47% hist (49% GPU) + 2% init + 44% iters (83% + 17%) + 3% updating
2019-01-02 16:08:10 IO utilization: 3%
2019-01-02 16:08:10 Level done in 134.487 sec
2019-01-02 16:08:10 Level #11/13
2019-01-02 16:08:10   Subdividing...
2019-01-02 16:08:12     done in 1.57 sec
2019-01-02 16:08:12 [GPU 1] 5 Parts 1-5/148...
2019-01-02 16:08:12 [GPU 1]   Initializing octree...
2019-01-02 16:08:17 [GPU 1]   Initializing histograms...
2019-01-02 16:12:00 [GPU 1]   Initializing...
2019-01-02 16:12:03 [GPU 1]   Iterating...
2019-01-02 16:19:49 [GPU 1]   Updating result...
2019-01-02 16:19:50 [GPU 1] Part done in 697.904 sec
2019-01-02 16:19:50 [GPU 1] 9 Parts 6-14/148...
2019-01-02 16:19:50 [GPU 1]   Initializing octree...
2019-01-02 16:19:55 [GPU 1]   Initializing histograms...
2019-01-02 16:23:42 [GPU 1]   Initializing...
2019-01-02 16:23:45 [GPU 1]   Iterating...
2019-01-02 16:31:21 [GPU 1]   Updating result...
2019-01-02 16:31:23 [GPU 1] Part done in 692.748 sec
2019-01-02 16:31:23 [GPU 1] 5 Parts 15-19/148...
2019-01-02 16:31:23 [GPU 1]   Initializing octree...
2019-01-02 16:31:28 [GPU 1]   Initializing histograms...
2019-01-02 16:33:57 [GPU 1]   Initializing...
2019-01-02 16:33:59 [GPU 1]   Iterating...
2019-01-02 16:36:45 [GPU 1]   Updating result...
2019-01-02 16:36:47 [GPU 1] Part done in 324.016 sec
2019-01-02 16:36:47 [GPU 1] 5 Parts 20-24/148...
2019-01-02 16:36:47 [GPU 1]   Initializing octree...
2019-01-02 16:36:53 [GPU 1]   Initializing histograms...
2019-01-02 16:39:04 [GPU 1]   Initializing...
2019-01-02 16:39:06 [GPU 1]   Iterating...
2019-01-02 16:43:33 [GPU 1]   Updating result...
2019-01-02 16:43:37 [GPU 1] Part done in 410.484 sec
2019-01-02 16:43:37 [GPU 1] 7 Parts 25-31/148...
2019-01-02 16:43:37 [GPU 1]   Initializing octree...
2019-01-02 16:43:45 [GPU 1]   Initializing histograms...
2019-01-02 16:45:29 [GPU 1]   Initializing...
2019-01-02 16:45:31 [GPU 1]   Iterating...
2019-01-02 16:46:37 [GPU 1]   Updating result...
2019-01-02 16:46:38 [GPU 1] Part done in 181.268 sec
2019-01-02 16:46:38 [GPU 1] 6 Parts 32-37/148...
2019-01-02 16:46:38 [GPU 1]   Initializing octree...
2019-01-02 16:46:43 [GPU 1]   Initializing histograms...
2019-01-02 16:49:03 [GPU 1]   Initializing...
2019-01-02 16:49:05 [GPU 1]   Iterating...
2019-01-02 16:53:36 [GPU 1]   Updating result...
2019-01-02 16:53:38 [GPU 1] Part done in 419.143 sec
2019-01-02 16:53:38 [GPU 1] 8 Parts 38-45/148...
2019-01-02 16:53:38 [GPU 1]   Initializing octree...
2019-01-02 16:53:43 [GPU 1]   Initializing histograms...
2019-01-02 16:55:45 [GPU 1]   Initializing...
2019-01-02 16:55:48 [GPU 1]   Iterating...
2019-01-02 16:59:41 [GPU 1]   Updating result...
2019-01-02 16:59:42 [GPU 1] Part done in 364.535 sec
2019-01-02 16:59:42 [GPU 1] 8 Parts 46-53/148...
2019-01-02 16:59:42 [GPU 1]   Initializing octree...
2019-01-02 16:59:48 [GPU 1]   Initializing histograms...
2019-01-02 17:01:20 [GPU 1]   Initializing...
2019-01-02 17:01:23 [GPU 1]   Iterating...
2019-01-02 17:04:11 [GPU 1]   Updating result...
2019-01-02 17:04:13 [GPU 1] Part done in 270.713 sec
2019-01-02 17:04:13 [GPU 1] 8 Parts 54-61/148...
2019-01-02 17:04:13 [GPU 1]   Initializing octree...
2019-01-02 17:04:18 [GPU 1]   Initializing histograms...
2019-01-02 17:06:38 [GPU 1]   Initializing...
2019-01-02 17:06:40 [GPU 1]   Iterating...
2019-01-02 17:11:07 [GPU 1]   Updating result...
2019-01-02 17:11:08 [GPU 1] Part done in 415.087 sec
2019-01-02 17:11:08 [GPU 1] 9 Parts 62-70/148...
2019-01-02 17:11:08 [GPU 1]   Initializing octree...
2019-01-02 17:11:13 [GPU 1]   Initializing histograms...
2019-01-02 17:12:45 [GPU 1]   Initializing...
2019-01-02 17:12:47 [GPU 1]   Iterating...
2019-01-02 17:15:33 [GPU 1]   Updating result...
2019-01-02 17:15:34 [GPU 1] Part done in 266.279 sec
2019-01-02 17:15:34 [GPU 1] 11 Parts 71-81/148...
2019-01-02 17:15:34 [GPU 1]   Initializing octree...
2019-01-02 17:15:39 [GPU 1]   Initializing histograms...
2019-01-02 17:16:18 [GPU 1]   Initializing...
2019-01-02 17:16:20 [GPU 1]   Iterating...
2019-01-02 17:17:25 [GPU 1]   Updating result...
2019-01-02 17:17:26 [GPU 1] Part done in 111.885 sec
2019-01-02 17:17:26 [GPU 1] 12 Parts 82-93/148...
2019-01-02 17:17:26 [GPU 1]   Initializing octree...
2019-01-02 17:17:31 [GPU 1]   Initializing histograms...
2019-01-02 17:18:15 [GPU 1]   Initializing...
2019-01-02 17:18:17 [GPU 1]   Iterating...
2019-01-02 17:19:21 [GPU 1]   Updating result...
2019-01-02 17:19:22 [GPU 1] Part done in 116.118 sec
2019-01-02 17:19:22 [GPU 1] 17 Parts 94-110/148...
2019-01-02 17:19:22 [GPU 1]   Initializing octree...
2019-01-02 17:19:28 [GPU 1]   Initializing histograms...
2019-01-02 17:20:09 [GPU 1]   Initializing...
2019-01-02 17:20:11 [GPU 1]   Iterating...
2019-01-02 17:21:15 [GPU 1]   Updating result...
2019-01-02 17:21:16 [GPU 1] Part done in 113.81 sec
2019-01-02 17:21:16 [GPU 1] 38 Parts 111-148/148...
2019-01-02 17:21:16 [GPU 1]   Initializing octree...
2019-01-02 17:21:20 [GPU 1]   Initializing histograms...
2019-01-02 17:21:49 [GPU 1]   Initializing...
2019-01-02 17:21:51 [GPU 1]   Iterating...
2019-01-02 17:22:22 [GPU 1]   Updating result...
2019-01-02 17:22:23 [GPU 1] Part done in 66.767 sec
2019-01-02 17:22:23 Devices performance:
2019-01-02 17:22:23  - 100%    done by [GPU 1]  with timings: 4451 s = 0% fetch + 1% init + 35% hist (95% GPU) + 1% init + 62% iters (75% + 25%) + 0% updating
2019-01-02 17:22:23 IO utilization: 2%
2019-01-02 17:22:23 Level done in 4452.93 sec
2019-01-02 17:22:23 Level #13/13
2019-01-02 17:22:23   Subdividing...
2019-01-02 17:22:25     done in 2.234 sec
2019-01-02 17:22:25 [GPU 1] 5 Parts 1-5/316...
2019-01-02 17:22:25 [GPU 1]   Initializing octree...
2019-01-02 17:22:31 [GPU 1]   Initializing histograms...
2019-01-02 17:22:32 Finished processing in 5277.28 sec (exit code 0)
2019-01-02 17:22:32 Error: out of memory (2) at line 179

41
Hi Alexey,

Thanks for the reply. I'm just running it right now using CPU only, when it finishes the run (or errors out) I'll send the log.

42
Hi,

Much asked question, I have read all the threads on this subject, but none seem to mention like me that the memory is not actually being used anyway near its full potential.

I only have 32GB RAM installed on a windows 10 Pro (so can use all of RAM) OS, yet I keep getting "out of memory" errors, yet resource monitor shows that there is significantly over half the RAM free at all times.

I had been using GPU processing with use CPU and GPU compute option checked, I am now trying Just CPU in case it is a GPU RAM issue, not the PC, the GPU is only 2GB memory, so this could be the issue perhaps? its a GTX 680

Currently running the same problematic run right now and metashape is only using 2GB of memory whilst building mesh - yet it will fail on memory.

Any ideas? Thanks.

43
Feature Requests / Align model to plane based on selected points
« on: September 12, 2018, 11:32:33 AM »
It is very hard to align the model using the axis rotation as it is purely guesswork on visual estimation of horizontal and vertical axis.

An option to align a model based on selected points (three as a minimum or average of more than three) so that true alignment can be achieved.

Considering the whole point of the software is to create real-world models, it seems bizarre there isn't an easy way to rotate the model accurately.

This would be a VERY handy addition to functionality and save a lot of time during setup. Thanks!

44
General / Re: Cannot import texture to Rhino
« on: December 09, 2016, 08:58:02 PM »
Exporting from Meshlab solved this for me - thanks for suggestion.

45
General / Re: Agisoft PhotoScan 1.3.0 pre-release
« on: November 01, 2016, 05:09:22 PM »
Please can you add support for the 3DConnexion space mouse? Thanks.

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