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Messages - renevg

Pages: 1 [2] 3
16
General / combine model with new photo?
« on: October 01, 2022, 12:04:16 PM »
Is it possible to combine an existing .obj with a new photo of the same object?
I import a model .obj and I import high res photo for more detail. I add markers on the model and markers on the photo on same location with same name. But then......it ends? Anyone can give me insight on why not or is it possible? I would think that it is possible to copy the location of existing model to location of new markers on photo.

Thank you
René

17
General / Re: creating new mesh from dense cloud without overwriting
« on: July 29, 2022, 06:23:37 PM »
 :-[ wauw,
thank you both.

René

18
General / creating new mesh from dense cloud without overwriting
« on: July 29, 2022, 03:54:02 PM »
Hi
I don't know what I'm doing wrong....I want to create a second mesh (or third)  with same settings from my dense cloud. Usually I get a new mesh, but now it's overwriting the first mesh. anybody?

19
General / Re: confused: from sparse cloud to dense cloud
« on: May 06, 2022, 10:26:53 PM »
Ah yes that would make sense.
Thank you
René

20
General / Re: confused: from sparse cloud to dense cloud
« on: May 06, 2022, 08:36:51 AM »
Thanks for answering Karsten,
I've been working with metashape pro for many years now, but never came across this issue. I've always been using model /gradual selection and optimizing I've always done. But I just don't understand why I didn't see this problem earlier. So hence the confusion. I haven't used combining chunks very often up to now, what I'm using out editing for now. So masks it will be in the future.
btw I couln't reproduce your statement "it is the same for the step from the dense cloud to the model, where an edited dense cloud has no impact to the model (you will see the out edited parts in the model again)."   Once out edited in dense cloud it stayed out edited in mesh. So confusion again, but this time it's the way I want it to be.
Thanks again
René

21
General / confused: from sparse cloud to dense cloud
« on: May 04, 2022, 10:07:51 PM »
So, I'm confused
I went from sparse cloud to dense cloud. In sparse cloud I completely deleted a part of the scanned object, but in dense cloud it's back! So where does it come from? I totally deleted those tiepoints. I thougt that dense cloud is generated from sparse cloud. Can anyone enlighten me?
Thanks

22
General / Re: purpose of texture count
« on: February 25, 2022, 06:52:28 PM »
Actually I do get this to work in a 3d program. My bad.

23
General / Re: Haze on colorcharts and rulers
« on: February 25, 2022, 03:26:53 PM »
Hi Alexey, I did use Masks from model, also when I ran into the problems. Last night I retouched the masks manually. What I didn't try was deleting (or hiding) some mesh, so that's what I'm going to try next time. This is a whole new way of masking for me.  Thanks!
René

24
General / purpose of texture count
« on: February 25, 2022, 02:54:39 PM »
maybe a silly question, but what is the purpose of the texture count? I know it's a memory thing, so if your computer can't render 16384 you render 4x 8192, but when I export my obj with texture, I can't use a diffuse map consisting of 4 jpgs, as far as I know. So...why? some hidden posibilities?

25
General / Re: Haze on colorcharts and rulers
« on: February 25, 2022, 12:45:22 AM »
Okay so I spent couple of hours masking 336 photographes and that worked! white haze is gone. I didn't mask focus but pure the objects. I masked out the table. Good to know for future projects.
thanks
René

26
General / Re: Haze on colorcharts and rulers
« on: February 24, 2022, 09:23:08 PM »
I'm going to try that, but I still think something else is going on. because I use 3 groups of photographes It looks like the texture of the table is coming through. I made a texture with blending mode disabled and this is what it looks like.

27
General / Haze on colorcharts and rulers
« on: February 23, 2022, 01:18:06 AM »
I've taken 3 series of photographs of this object. Each time there was 1 colorchart included. It's on a turntable with the ruler around the object. What I don't understand is why the rulers and the colorcharts aren't clear. There is some kind of haze on top of them.  I thought it might be the white from the turntable projected onto the mesh.  After I noticed this I generated masks in each photograph and did it all over again, but without any luck. Can anyone tell me please what is going on? see attachments.
Thanks
René

28
General / Re: resetting predefined views
« on: December 07, 2021, 07:05:42 PM »
Yes, has always been that way. some 3D programs use Y axis as up, so to standardize the files I would like to be able to use the 'right' side up. I guess this is as far as it goes..... everything works for me except the views. Would be nice if I could rename them.

29
General / Re: resetting predefined views
« on: December 07, 2021, 06:56:22 PM »
what is alright now: Y axis is pointing up and grid is xz, but the keyboardshortcuts are wrong now. "7" shows side instead of top, "1" shows bottom instead of front etc.

30
General / resetting predefined views
« on: December 07, 2021, 04:46:51 PM »
after reorienting the view, objects and the grid to xz I've got my Y axis the way I want it.... to the top. But the predefined views are wrong now. 7 should show topview, 1 front. etc.
is there a way to set these right so I can use them the way i'm used to?

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