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General / 3D viewer to be like any 3D program with rotate ball aligned to object ?
« on: October 11, 2021, 12:06:57 AM »
Hi,
metashape 1.7.4
I am totally perplexed with the 3D viewport. I have a wheel, I rotate it until the grass its on is at its base and the wheel is upright. I then need the rotate ball gizmo red green blue lines to be reset to suit the wheel, as it is the red line is angled as are the other two and using it the wheel goes over on an angle, one cannot use the coloured lines to rotate the object as one would in a normal 3D ortho viewport set, If I want to rotate around the wheel as one might walk around it on the grass from front to back admiring it, instead it goes off on a silly angle as if there is no gravity. I need the grid to be the grassed area. I need a top view , a front view and a side view, then I can rotate the region and bring it in to hug the wheel. One needs an ortho view in three directions to best rotate and rescale the region.
I could do this in Rhino3D in seconds. There is only ortho view, but which ortho, is that top or front or side ? I want my vehicle wheel to be front for its face with hub, side showing tyre view fwd, top for a view down on its top.
The whole thing is highly unsettling, almost brings me to tears !
This is a 3D prog yet its basic 3D navigation is a killer, or is there a way, as I wish it was obvious.
Rhino3D has 4 viewports top, left, front, perspective. The left can be made right, the top bottom, the front back. double click one of the names and it takes up the space all 4 did, double click the name again and we are back to all four.
This is what we need here.
Help !
Steve
metashape 1.7.4
I am totally perplexed with the 3D viewport. I have a wheel, I rotate it until the grass its on is at its base and the wheel is upright. I then need the rotate ball gizmo red green blue lines to be reset to suit the wheel, as it is the red line is angled as are the other two and using it the wheel goes over on an angle, one cannot use the coloured lines to rotate the object as one would in a normal 3D ortho viewport set, If I want to rotate around the wheel as one might walk around it on the grass from front to back admiring it, instead it goes off on a silly angle as if there is no gravity. I need the grid to be the grassed area. I need a top view , a front view and a side view, then I can rotate the region and bring it in to hug the wheel. One needs an ortho view in three directions to best rotate and rescale the region.
I could do this in Rhino3D in seconds. There is only ortho view, but which ortho, is that top or front or side ? I want my vehicle wheel to be front for its face with hub, side showing tyre view fwd, top for a view down on its top.
The whole thing is highly unsettling, almost brings me to tears !
This is a 3D prog yet its basic 3D navigation is a killer, or is there a way, as I wish it was obvious.
Rhino3D has 4 viewports top, left, front, perspective. The left can be made right, the top bottom, the front back. double click one of the names and it takes up the space all 4 did, double click the name again and we are back to all four.
This is what we need here.
Help !
Steve