Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jinjamu

Pages: [1] 2 3 4
1
General / Black texture
« on: April 05, 2023, 01:22:11 PM »
Hi I am encountering a strange problem when texturing a mesh, the texture is turning out all black.  I have tried generating the mesh using interpolation off and on, same result.  The photos are of an underwater object, and because of the visibility the quality is quite low, however another model of an adjacent object taken on the same dive wiuth exactly the same camera etc turned out just fine.
Thanks
John

2
Bug Reports / Re: Blending Textures not using GPU
« on: June 27, 2022, 09:10:20 PM »
Hi Alexey,

Problem is solved!  I had already tried the DDU approach but that did not work.  What fixed things was to upgrade to the latest AMD drivers!  Seems like some incompatibility between Nvidia and older AMD drivers.

Anyway, GPU is back in action.

Thanks for your support on this, highly appreciated!

John

3
Bug Reports / Re: Blending Textures not using GPU
« on: June 26, 2022, 02:17:18 PM »
Hi Alexey,
Thanks for your suggestions. 
I am not so technical so please be patient, but the problem seems tpo be exactly as you are suggesting.
I downloaded and ran GPU-Z and Vulkan box is NOT ticked for the Nvidia processor
I tried a number of older Nvidia drivers and I tried the very last one also (each timewith a clean install) and at no point did Vulkan come up ticked
I downloaded the specific Vulkan RT drivers from the Vulkan site and installed those - same negative result
I also tried installing with AV disabled (I read somewhere that someone solved it this way) but still nothing
Vulkan drivers are not showing in the list of Windows apps (appwiz.cpl)
I'm attaching the extended log as requested https://drive.google.com/file/d/15Op8gYbbanmdLT6HzRa5-ja6OwGyUxPW/view?usp=sharing

I would really appreciate it if you had any ideas on how to get Vulkan working again!

Thanks and regards

John

4
Bug Reports / Re: Blending Textures not using GPU
« on: June 24, 2022, 02:49:15 PM »
Hi Alexey,

I tried disabling the AMD Radeon GPU, and updating to the last drived.  Problem is still there unfortunately.  I still get:

Using device: NVIDIA GeForce RTX 3080 Laptop GPU, 48 compute units, free memory: 14102/16383 MB, compute capability 8.6
  driver/runtime CUDA: 11070/10010
  max work group size 1024
  max work item sizes [1024, 1024, 64]
  got device properties in 0 sec, free memory in 37.858 sec
No GPUs selected. Proceeding on CPU.

Thanks

John

5
Bug Reports / Re: Incremental image alignment on 1.8.3
« on: June 23, 2022, 05:53:45 PM »
Alexey,
I am getting this:

Matching photos...
Warning: Can't resume matching without keypoints
Estimating camera locations...
Estimating camera locations...

So it seems like keypoints on the previously aligned photos are not being detected (even though they are present).  But strange it is also in 1.7.5.......

John

6
Bug Reports / Re: Incremental image alignment on 1.8.3
« on: June 23, 2022, 05:50:09 PM »
Hi,
Yes, keypoints are all there, and the "keep keypoint" option is always enabled.
It's very wierd.  I loaded the metashape file back in 1.7.5 which I have kept installed, and the outcome is identical.  I cannot remember whether the file was saved from 1.8.3, maybe keypoints are treated differently, I don't know.
I wanted to avoid a full realignment if possible, at least for the time being, as I have over 10k hi res images.
Any suggestions?
John

7
Bug Reports / Re: Blending Textures not using GPU
« on: June 23, 2022, 05:22:20 PM »
Hi Alexey!
Another gentle reminder regarding this thread. 
Thanks and regards
John

8
Bug Reports / Incremental image alignment on 1.8.3
« on: June 23, 2022, 05:19:33 PM »
Hi,
Are there any known issues with incremental image alignment on 1.8.3?
I have recently upgraded and I am taking a model built using 1.7.5, and I am trying to add a new set of images.  However the software is not doing any point detection and simply reporting that a number of images have not ben aligned.
Thanks in advance
John

9
Bug Reports / Re: Blending Textures not using GPU
« on: June 21, 2022, 10:41:27 PM »
Hi Alexy,
If a fix is not available yet, maybe you can kindly suggest a work around, maybe to revert back to a specific combination of versions of Metashape and graphics drivers that do not demonstrate this problem?
Thanks and regards
John

10
Bug Reports / Re: Blending Textures not using GPU
« on: June 16, 2022, 01:05:45 PM »
Hi Alexey, any news on this fix?
Thanks
John

11
Bug Reports / Re: Blending Textures not using GPU
« on: May 20, 2022, 04:25:51 PM »
Thanks Alexey!  Looking forward to a quick fix (I'm a little stuck trying to conclude a project at the moment!)
Best regards
John

12
Bug Reports / Re: Blending Textures not using GPU
« on: May 19, 2022, 03:20:58 PM »
Hi Alexey,
I cleared the log and restarted Metashape so what you see in the attached is the following:
1. Startup lines
2. Build mesh process where you can see the GPU is being used.  I aborted the process
3. Build texture process whereyou an see the same message I sent originally (GPU detected but not used).  In this case also I aborted the process
I can confirm that there are no tweaks at all in place
Thanks
John

13
Bug Reports / Re: Blending Textures not using GPU
« on: May 19, 2022, 12:38:33 PM »
Yes, I checked that.

14
Bug Reports / Blending Textures not using GPU
« on: May 19, 2022, 08:10:14 AM »
Hi
I am using the latest Metashape (1.8.3 build 14331) on a windows laptop with AMD Rhyzen CPU and a 3080 Laptop GPU. I have also upgraded to the latest Nvidia driver version 512.77.  I did this in an effort to sold this problem but the problem remains.
When running textures I am getting the following
Code: [Select]
Found 2 GPUs in 0.483 sec (CUDA: 0.224 sec, OpenCL: 0.259 sec)
Using device: NVIDIA GeForce RTX 3080 Laptop GPU, 48 compute units, free memory: 14911/16383 MB, compute capability 8.6
  driver/runtime CUDA: 11060/10010
  max work group size 1024
  max work item sizes [1024, 1024, 64]
No GPUs selected. Proceeding on CPU.
Done "load_model" in 0
rendering 4 pages
calculating mesh connectivity... done in 3.716 sec
I know for sure that I have not always had this problem, which must have been introduced at a specific point when upgrading, either the Metashape version or the Nvidia driver.


15
General / Re: Error message "Incompatible keypoints"
« on: April 13, 2021, 04:56:21 PM »
Hi Alexey,

Out of 5 previous alignments for 4 of them I was on 1.7, specifically 1.7.0.11736 and 1.7.1.11797.  I  was on 1.6.5.11249 only for the very first model.  I had no such errors aligning chunks using the same approach up until my current version which is 1.7.2.12070.  So could it be the case that the incompatibility was introduced in 1.7.2? 

In that case is it possible to either:
(a) download 1.7.1.11797 and continue working with this version?
(b) rebuild the alignment for just the first 1.6.5 chunk using 1.7.2 and move on from there?

I prefer option (b) of course

Thanks and regards

John

Pages: [1] 2 3 4