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General / Re: How to get adaptive resolution of texture?
« on: July 29, 2021, 10:22:19 AM »
1. export mesh from metashape
2. import mesh in blender/3dsmax/...other apps
3. unwrap mesh and scale up polygons(areas where you want more details) in UV editor, but keep every polygon in UV square with no overlaps.
4. import mesh back to metashape
5. make texture with Mapping mode set to keep UV
In example I grabbed top right part of mesh and enlarged it, so in the result that part is much sharper in final texture.
2. import mesh in blender/3dsmax/...other apps
3. unwrap mesh and scale up polygons(areas where you want more details) in UV editor, but keep every polygon in UV square with no overlaps.
4. import mesh back to metashape
5. make texture with Mapping mode set to keep UV
In example I grabbed top right part of mesh and enlarged it, so in the result that part is much sharper in final texture.