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General / Re: Build texture for edited and re-imported mesh
« on: June 30, 2021, 10:17:27 AM »
i haven't used Blender specifically for this but i can't see it being any different to other apps. you just need to make sure you don't move, scale or rotate the model in any way in Blender.
also make sure the model isn't rotated or scaled on import into Blender, or when exporting.
use the 1,3, and 7 (5 to toggle ortho/perspective) keys in MS to see the model in front, side and top view respectively, and you should see the same model rotation in the respective Blender views on import
also make sure the model isn't rotated or scaled on import into Blender, or when exporting.
use the 1,3, and 7 (5 to toggle ortho/perspective) keys in MS to see the model in front, side and top view respectively, and you should see the same model rotation in the respective Blender views on import