Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bestable

Pages: 1 2 [3]
General / Re: 3D trunk with Photogrammetry
« on: October 17, 2019, 01:03:50 PM »
we need to see pictures, of Your input and output...
I have done many trunks without problems.

Hi. Thanks for the update. I have tried it again.

After feeding my shared cylinder[1] and choosing Remove Shading (Preview) my first impression was great [2] so I processed the chunk in full resolution.
Sadly, final result is not satisfactory [3].

Have You tried my shared asset from first post?

Anyway I gave it another example- from real shoot. Stump.
It was perfect overcast. Could not expect any better conditions. Anyway there are lighting information that we need to remove[1].
For now I use unity Delighter so that is my benchmark [2]

Let's test Agisoft Delighter.

Original [1] -> RemoveShading [2]
Result was not really good, maybe we need to paint Shadows, Highlights[3] to help it further [4]?  Although texture lighting is unified now, it does not look too good. ;(

So again :

Unity Delighter [1]
Agisoft Delighter[3]

Metashape is very powerful PRO tool. I really want this Delighter Software to be the best it can as well. 
Now I am just doubtful about MetaShape Pro version features and their capabilities.
Anyway Unity Delighter uses much more input data, so that is understandable their result is better.

Great. I will test it asap

General / Re: Agisoft Metashape 1.6.0 pre-release
« on: September 09, 2019, 12:02:50 PM »
How to use this "guided image matching" feature ?

Texture De-Lighter / Re: Cylinder with overcast shadowing
« on: July 10, 2019, 08:00:24 PM »
Let me know what You find!

Regarding "Remove Lighting" feature- yes I would like that in my Standard version, please.

I barely need anything else from 3100eur Pro version.

Texture De-Lighter / Re: Texture resolution
« on: July 10, 2019, 05:49:07 PM »
Then You are processing(full resolution) of preview texture(quarter resolution) which results in loss of quality.

Double click original mesh again after you like preview stage.

Texture De-Lighter / Re: Texture resolution
« on: July 10, 2019, 05:25:57 PM »
You are using "preview" button instead of "process".


I decided to give this tool a thorough test in my photogrammetry workflow. I shoot objects in nature.
I choose overcast days to shoot for obvious reasons, but general light direction is still present most of  the times.

I created a scene to test this delighting tool- Cylinder rock/concrete object placed at overcast day near a wall so it blocks overcast lighting and creates ambient shadow:

Then all the usual-> import to metashape, generate DenseMesh, Retopo - Create Texture for it.
And we have result I want to Delight:

I was painting strokes for quite a while but could not get a satisfactory results.
Here is the link to Test Cylinder object if anyone is willing to give it a shot.

I am after results comparable to old-school way- delighting in "Unity Delighter" tool (also free):

Texture De-Lighter / Missing Features
« on: July 06, 2019, 10:38:33 PM »
Hi. Great initial release ! Thank You for this amazing tool.

Couple of things to improve user experience:

  • Undo when painting strokes.
  • Shortcuts to paint Lit/Shadow/Extra brushes and shortcut to increase/decrease radius.
  • Ability to see what Control Parameters were used in properties of each chunk object And how long it took to calculate.
  • Ability to View(and export) delit texture map (Instead of exporting whole Model + texture and then viewing texture.jpg in external viewer).
Anyway even application as it is now, it is very cool utility and definitely a gem in photogrammety workflows.

Pages: 1 2 [3]