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« on: August 21, 2025, 05:56:46 PM »
I've been evaluating Metashape on my Mac Studio M4 Max with 128GB RAM and 40 core GPU. I normally use it on a dedicated Win 11 workstation with 24 core i9 processor, 256GB RAM and 2 x 3080Ti GPUs. The Mac is actually faster for depth maps and building the point cloud, but it is painfully slow matching images. As an example, a 588 image 4 channel MS dataset (2,352 images total) takes 10 minutes to match and 19 minutes to align on the Windows workstation, compared to over 2 hours to match, and 16 minutes to align on the Mac. Both were set to the same alignment and matching settings, generic and reference pre-selection, 40,000 key points and 4,000 tie points, high quality,
I assume Metashape is not leveraging the GPU for matching on the Mac, but if that's the case why does it use it when building the depth maps? I've just finished processing a slightly larger 697 image MS dataset on the Mac, it generated the depth maps in high quality mild filtering in just 10 minutes with high GPU use, and the point cloud took just 17 minutes.
I was about to purchase another Metashape Pro license for the Mac, but the poor matching performance has put me off for the moment.