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Messages - itsallgoode9

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Feature Requests / Local and World Transform Gizmo
« on: August 26, 2020, 05:41:37 PM »
Right now, when you're rotating a point cloud, bounding box, or model, the only way to do this is by local transform.  This makes it very difficult to get a align perfectly to  an XYZ axis.   In most 3d programs, to do this, you would switch to an orthographic front, side, top view and rotate things using a World Transform gizmo.  When working only with local transform gizmos, your rotation axis' end up at weird angles and it's very tough to rotate with precision. 

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General / Re: Can't add additional photos for alignment
« on: August 24, 2020, 04:47:22 PM »
thanks JMR, i'll  give that a shot!  I :D  knew it was probably something simple I was doing wrong. :o

Edit:  Just gave it a try and that worked!  thanks!!   ;D

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General / Re: Can't add additional photos for alignment?
« on: August 23, 2020, 10:36:18 PM »
interestingly, I just realized that if in my initial pass, some hotos fail to align, I am able to realign those without resetting all alignments.  It's only when I add new photos after  the initial alignment that I can't align

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General / Can't add additional photos for alignment
« on: August 22, 2020, 10:40:31 PM »
I'm having problems adding additional photos to be aligned after I've aligned an initial batch....it just plain isn't working without resetting existing alignments.  If I add more photos to be aligned it just runs through the progress bar super quick, leaving all the new photos unaligned. The only way I can add more photos to the initial alignment is to  reset all alignments.

Any clue what is going on here?  If there's any more info that would be helpful for you guys to better understand what's going on, let me know.  (photo samples or video of of the issue happening or whatever is helpful) 

5
can anybody help me with the method for doing this?  would I do the same method, per camera, as you would for a material scan (multiple images of directional lights), create a normal map from each group of images, then use those images to project a texsture onto the model?

6
General / photo based normal map acquisition for macro detail method?
« on: March 26, 2020, 05:56:17 AM »
Is metashape able to create object space normal maps from the diffuse scan photos? Or would I need to specifically light each acquired photo with the correct directional lighting, at the time of capture, then project on the model as a texture, to create this?  (hopefully that makes sense)

 I'm talking specifically about normal maps for macro detail such as skin pores etc, not a high poly to low poly normal projection. 

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