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General / Re: Depth scaling introduces huge error to scale bars
« on: October 14, 2022, 04:04:30 AM »
Hi there,
I also use Metashape for this purpose frequently! Like Alexey said, the best way to get around this is to set very low accuracy for the X and Y values and high accuracies for the Z coordinates. Your scale bar accuracies should be pretty high based on your measurements (probably an accuracy of .5mm is reasonable), and for the depth GCPs, your Z accuracy should probably be around 0.1 meters or thereabouts if you're using a dive watch to collect depths. The XY coordinates will be arbitrary (unless you're setting up some kind of specific local coordinate system) so you should set the accuracies of those to a very high value like 100m so that Metashape won't try to take those into account with the same "weight" as the scale and depth. To do this you'll want to type in something like 100/0.1 in the accuracy column for the depth GCPs. The / tells the program that you're setting the XY and Z accuracies separately. Then if you update the transform, you should get good depth and proper scaling at the same time!
I also use Metashape for this purpose frequently! Like Alexey said, the best way to get around this is to set very low accuracy for the X and Y values and high accuracies for the Z coordinates. Your scale bar accuracies should be pretty high based on your measurements (probably an accuracy of .5mm is reasonable), and for the depth GCPs, your Z accuracy should probably be around 0.1 meters or thereabouts if you're using a dive watch to collect depths. The XY coordinates will be arbitrary (unless you're setting up some kind of specific local coordinate system) so you should set the accuracies of those to a very high value like 100m so that Metashape won't try to take those into account with the same "weight" as the scale and depth. To do this you'll want to type in something like 100/0.1 in the accuracy column for the depth GCPs. The / tells the program that you're setting the XY and Z accuracies separately. Then if you update the transform, you should get good depth and proper scaling at the same time!
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