Doesn't the VBO support just deal with OpenGL's vertex buffer objects to make the 3D model rendering a little faster? Shouldn't have any effect on the actual Chunk processing I don't think.
I just ran another test on a larger project of 67 cameras and got these results:
M1 MacBook Pro:
Align = 0:58
Depth Map = 14:24
Mesh = 5:10
Mac Pro
Align = 1:30
Depth Map = 18:30
Mesh = 10:20
Pretty similar overall to the previous test. Significantly faster, but not as fast as I was expecting.
I'm still unclear what the situation on GPU cores is. Is Metashape only using 1 of my 32 cores?
-Brian
Also, try changing this in the Advanced settings under "Miscellaneous": "Enable VBO Support" - and also set the RAM to match your screenshot (43690 MB). I'm surprised it's not more, since you got the 64GB model, but whatever. It's still a ton of VRAM!
I have an RTX 3090 and my screenshot is attached. It definitely sped up the loading and viewing of meshes, but idk if it helps beyond that. Curious if it speeds up anything on your setup.