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General / Re: Align taking exponentially longer w/ more tracks added...
« on: August 21, 2021, 04:54:08 PM »
I guess my erratic 'flight' (swim) paths are causing far too much overlap. And stretching out processing time towards infinity...
So does the following sound like a reasonable plan?
If i start with flight 1, align it all, check it, and then do a reduce overlap. Remove those disabled cameras, and save as "Flight 1's optimum cameras"
I've had problems with double skins when keeping points (set in prefs) and adding additional flights, so I'll delete the alignment.
Add flight 2's cameras and do a fresh align with 1's reduce cameras and all of 2's... Then check, reduce, remove and save as "Flight 1+2's optimum cameras"
Repeat for every flight...
This will then only add one flight's worth of cameras that overlap too much, adding to an otherwise 'optimised' set of cameras.
I'd like to resume just adding flight to the kept points, so do you have any pointers to how to prevent double-skins? I can't work it out.
And tips on the 'optimum' number to set when Reducing Overlap would be nice... There's no information on this value anywhere.
So does the following sound like a reasonable plan?
If i start with flight 1, align it all, check it, and then do a reduce overlap. Remove those disabled cameras, and save as "Flight 1's optimum cameras"
I've had problems with double skins when keeping points (set in prefs) and adding additional flights, so I'll delete the alignment.
Add flight 2's cameras and do a fresh align with 1's reduce cameras and all of 2's... Then check, reduce, remove and save as "Flight 1+2's optimum cameras"
Repeat for every flight...
This will then only add one flight's worth of cameras that overlap too much, adding to an otherwise 'optimised' set of cameras.
I'd like to resume just adding flight to the kept points, so do you have any pointers to how to prevent double-skins? I can't work it out.
And tips on the 'optimum' number to set when Reducing Overlap would be nice... There's no information on this value anywhere.