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Messages - EvanThoms

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16
General / orthophoto doesn't look as good as texture
« on: April 17, 2012, 03:54:16 AM »
When I export an orthophoto from my project blending with 'mosaic', PS writes out a raster that looks markedly different from the view inside the program of the textured surface. Checking off the 'Fill holes' box produces a slightly better looking raster, but there are still mis-located features and weirdly sampled areas. And when I export using a blending method of 'average' or 'max intensity', the raster looks better, but, of course, it's lost some of it's realism. The best looking raster of all comes from exporting the texture, but that, of course, is not georeferenced.

Any suggestions?
Evan

17
General / Re: artifacts - spikes
« on: April 11, 2012, 08:58:40 PM »
Alexey,
The zip file I have of the .psz file and the un-resampled photos is 80Mb. Should I resample or is that ok to send? It will tax my server, I know that.

I also have an ftp site that I could post it to...

Evan

18
General / Re: artifacts - spikes
« on: April 11, 2012, 08:45:48 PM »
Ok, I am getting slightly better results after following Wishgranter's advice. But even after I build a mesh at high and then decimate, there are still incorrect spikes.

19
General / artifacts - spikes
« on: April 11, 2012, 03:30:00 AM »
With a set of photos I am working with to build a DEM, I can produce a decent looking mesh with the 'Target quality' set to point cloud, but when I move up to 'lowest,' the resulting mesh has dozens of crazy giant spikes popping out of it. They can be controlled a bit by tweaking other parameters but they never go away. Any suggestions?

I am using version 0.8.4 but I saw this with 0.8.3 (demo version), too.

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