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Bug Reports / Re: No Source to create Normal Map in 2.3.0
« Last post by Alexey Pasumansky on Today at 01:12:42 AM »
Hello cavediver,

If you are able to replicate the same problem again in another project, please provide additional details here what were the steps that led to the problem, so that we could try to do the same and fix it, if it there is a bug in the program.
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Bug Reports / Re: No Source to create Normal Map in 2.3.0
« Last post by cavediver on January 23, 2026, 05:55:21 PM »
So now I cant replicate the error anymore, it works with all blocks. When I had the error I was able to replicate it on all blocks in the model and even after restart of Metashape. I have done work since then and re-saved the project to an ew folder and rebooted the system so somwhere something seems to have fallen into place. Sorry for taking your time with this.
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Bug Reports / Re: No Source to create Normal Map in 2.3.0
« Last post by Alexey Pasumansky on January 23, 2026, 01:46:12 PM »
Hello cavediver,

Can you please share the log from the Console pane related to the failed operation? I checked normal map generation in different projects using the Block model as source and haven't observed Null model issue - the texture map has been generated correctly.
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Bug Reports / No Source to create Normal Map in 2.3.0
« Last post by cavediver on January 23, 2026, 01:22:22 PM »
Hi
I recently updated to 2.3.0 and is working on an blocked model. After decimating a block from some 32M to 400K poly Im trying to build a Normal map as before but the dialog when selecting Source in build Normal map has no refernces to any block, only on option saying Block model, see picture. In prev version I had a list of all the blocks in the model and I simply had to select the correct high poly model. If try to run after selecting Block Model it immediatly outputs Null Model in console.
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Bug Reports / Re: Import reference with first column corresponding to coordinate
« Last post by Paulo on January 23, 2026, 12:58:54 PM »
Hi Alexey,

yes, when I disable the option Use UTF-8 Encoding for Text Values
in export CSV (global mapper), the special character is no longer present in first line...
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Hello Paul,

Maybe that first symbol is BOM? Is there an option to choose encoding when you export csv file?
For example, Notepad++ allows to encode to UTF8 withot BOM, maybe in Global Mapper you can also select this encoding for output?
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Bug Reports / Re: Import reference with first column corresponding to coordinate
« Last post by Paulo on January 22, 2026, 06:56:52 PM »
Thank you for the info, Alexey.

These CSV files were produced by Global Mapper using export CSV and does seem that it produces an invisible character at beginning of first line.... so it seems a problem
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General / Re: No list of source Model to build Normal Map
« Last post by sylvaindemanet on January 22, 2026, 04:21:45 PM »
Hey,

I can't help you with this but i've noticed the same issues. I can't seem to select which dense point cloud I want to use to generate a model. I remember beeing able to do so.

Like I have different dense point clouds generated and I can't tell which one I want to use.

Unless it's the one currently selected that's beeing used?

Regards and sorry that don't help much
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General / No list of source Model to build Normal Map
« Last post by cavediver on January 22, 2026, 02:30:36 PM »
Hi
I recently updated to 2.3.0 and is working on an blocked model. After decimating a block from some 32M to 400K poly Im trying to build a Normal map as before but the dialog when selecting Source in build Normal map has no refernces to any block, only on option saying Block model, see picture. In prev version I had a list of all the blocks in the model and I simply had to select the correct high poly model. If try to run after selecting Block Model it immediatly outputs Null Model in console. Is this a bug ?
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Bug Reports / Re: Raster Transform broken in 2.3.0 build 21868 (64 bit)
« Last post by Alexey Pasumansky on January 22, 2026, 11:43:19 AM »
Hello Paul,

Thank you for checking that it was a CIR Transformation that caused unexpected colors.
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