Recent Posts

Pages: [1] 2 3 ... 10
General / Re: Metashape 1.8.X not using all available GPUs
« Last post by Alexey Pasumansky on Today at 12:49:23 PM »
Hello Renato,

Starting from Metashape 1.8 for macOS versions CUDA is no longer supported, as announced last Summer, NVIDIA graphic cards will work using OpenCL. You may keep both 1.7.8 and 1.8 versions installed on your system and use 1.7.6 for intensive GPU based processing.
As far as I remember from out previous communication, clinfo utility is also confused and identifies only one NVIDIA card, which means that the might be some flaw in the driver installed. However, if you have a possibility to check, whether two different NVIDIA cards are properly recognized or are also merged to the single OpenCL device, please let me know.

Hello Zevram,

What macOS version do you have installed on your system and which GPU models are available?
General / Re: how to make model for a virtual tour
« Last post by Bzuco on Today at 11:43:15 AM »
I think separate all taken 360 degree photos into groups, mark them as station and make panoramas from them should work.
Then for 360 degree tour is best to use krpano software and host the result on website or use krpano internal webserver(exe file packed with tour files) and watch the virtual tour offline in your web browser.
General / Add further floating license
« Last post by M.Eli on Today at 11:35:43 AM »

Some time ago we bought 5 floating licenses to work with Metashape Professional. The licenses are managed using the RLM License Administration tool.
Now we bought another license and I was wondering how to add this new license in RLM to our running system? (So that we can use 6 licenses at the same time)?
When I try to add this using this instruction I get an error "Alternate hostID Activation failed: HostID already exists" at stage 5.

Could you please provide an instruction on how to add more licenses?

Thanks and all the best,
General / Re: Save or export powerline vertexes
« Last post by Paulo on Today at 03:30:22 AM »
Hello zg,

one option is to export the polylines and then transform to ponts in some Gis software like QGis or Global mapper....

of course a script could be developped to do this within Metashape. You can always send me a  PM for more details...

General / Re: Metashape 1.8.X not using all available GPUs
« Last post by Zevram on Today at 12:11:49 AM »
agreed; I have noticed the same issue
General / Re: Need help! "Infinite Values in Transform Are Not Allowed" w/ GCPs
« Last post by jenkinsm on January 24, 2022, 10:58:20 PM »
Another day, another problem.

I set a few thousand more photos to align overnight and when I woke up, I continued the process I had developed yesterday where I place GCPs and then optimize to get the photos to follow the road contours.

However, today the photos would not move after optimization.

I'm getting really frustrated since as far as I can tell, I'm following all the steps in the manual and in various tutorials. I realize this project may be too large for Metashape to handle, but if so then why is that limitation not denoted anywhere? Is that truly my problem, or am I committing some other error?
General / Save or export powerline vertexes
« Last post by zg on January 24, 2022, 10:46:29 PM »
I am trying to export points from polyline vertexes. Does anyone has a solution for this?
Lines can be exported as shape file but I need line vertexes as points.
General / Metashape 1.8.X not using all available GPUs
« Last post by RHenriques on January 24, 2022, 06:43:47 PM »

Today I've opened version 1.8.0 and, contrary to vs 1.7.6, the latest version cannot see all the available GPUs.
Cuda is enabled. Version 1.7.6 is behaving normally.
See attached screen captures.
Best Regards

Python and Java API / Re: why is removing cameras so slow?
« Last post by stephan on January 24, 2022, 06:41:14 PM »
Ah right got it, thanks, that works perfectly!
Hello Mariusz,

Do you observe the problem in the latest 1.8.0 version (with the texture atlas being rebuilt in this version as well)? In some 1.7.x versions the texture parametrization could work incorrectly depending on the complexity of the input mesh.
You can check View Mesh UVs dialog and see if there are a lot of tiny texture atlas charts - it would mean that the problem is related to the parametrization and not to the texture blending (i.e. not to the selection of the cameras for texturing).
Pages: [1] 2 3 ... 10