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General / Texture problems with large project
« Last post by Daniele on Today at 11:53:03 AM »Dear all,
I am writing here after searching in the forum for a solution but with no success to solve my issue.
I have a very large underwater imagery dataset (2996 Gopro10 photos) which I would like to use to reconstruct a diving site. Due to its 3D morphology (flat areas, boulders, overhangs), I have both oblique and nadiral images to cover all the surfaces. I have no problem with the alignment (all cameras aligned successfully in low quality to save processing time). I filtered and cleaned the resulting point cloud and generated two meshes: one in high quality and another by decimating it. Now the problem is the texturing process because I can't get a good texture on mesh. I tried different mapping modes (generic, spherical, adaptive orthophoto) after normal map generation but the results are the same. The images even if are from an action camera are all good and sharp enough so I don't think the problem is related to image quality. The model shaded looks better than the textured one. I am working on Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz GPU(s) NVIDIA GeForce GTX 1080. Since the project Is huge (10 gigas) maybe I could upload the report to better show the workflow used. However, the size limit of the attachment is limiting for it.
I am attaching some snaps just to better describe such aspects.
Does someone have some suggestions to solve such an issue?
Many thanks in advance for your help!
Daniele
I am writing here after searching in the forum for a solution but with no success to solve my issue.
I have a very large underwater imagery dataset (2996 Gopro10 photos) which I would like to use to reconstruct a diving site. Due to its 3D morphology (flat areas, boulders, overhangs), I have both oblique and nadiral images to cover all the surfaces. I have no problem with the alignment (all cameras aligned successfully in low quality to save processing time). I filtered and cleaned the resulting point cloud and generated two meshes: one in high quality and another by decimating it. Now the problem is the texturing process because I can't get a good texture on mesh. I tried different mapping modes (generic, spherical, adaptive orthophoto) after normal map generation but the results are the same. The images even if are from an action camera are all good and sharp enough so I don't think the problem is related to image quality. The model shaded looks better than the textured one. I am working on Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz GPU(s) NVIDIA GeForce GTX 1080. Since the project Is huge (10 gigas) maybe I could upload the report to better show the workflow used. However, the size limit of the attachment is limiting for it.
I am attaching some snaps just to better describe such aspects.
Does someone have some suggestions to solve such an issue?
Many thanks in advance for your help!
Daniele