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11
Python and Java API / Re: Define agisoft_LICENSE environment variable
« Last post by Alexey Pasumansky on August 01, 2021, 06:52:43 PM »
Hello spatialdigger,

Which OS you are using?
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General / Re: Green blotches on textures generated.
« Last post by gateway on July 31, 2021, 11:53:32 PM »
Which Metashape version are you using? There were rainbow bleeding errors pre 1.6.6.

I have build 1.7.3 build 12473 (64 bit) on my mac.
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Python and Java API / Define agisoft_LICENSE environment variable
« Last post by spatialdigger on July 31, 2021, 07:41:40 PM »
I have the pro version, and I'm connecting to the api from python externally from Metashape.

Everything works as expected, however I have to copy the license file to the python directory for it t register as a legitimate copy.

It would make life easier if I could tell python/Metashape where to look for the license file - rather than making a copy.


So far I've seen  agisoft_LICENSE environment variable mentioned but I do not understand how to initiate it in a python script.

Thank you for any help you can offer.
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General / Re: How to get adaptive resolution of texture?
« Last post by SebastianStumpf on July 31, 2021, 03:59:01 PM »
Thanks, Bzuco!

That is a great idea! I will give it a try!

Thanks ad kind regards
Sebastian
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General / Re: image stabilisation - yes or no
« Last post by wojtek on July 31, 2021, 02:11:49 PM »
Most datasets carry larger issues than the miniscule variation an IS on/off ever could in my opinion. Introduce small shake/blur to any of the pictures and you have a larger issue that a tiny shift of some sort.
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General / Re: Green blotches on textures generated.
« Last post by wojtek on July 31, 2021, 02:08:45 PM »
Which Metashape version are you using? There were rainbow bleeding errors pre 1.6.6.
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Other Languages / Re: Обработка снимков
« Last post by Antuan on July 31, 2021, 01:15:34 PM »
Добрый день,

Есть операция калибровки цветов в меню Инструменты (Tools Menu -> Calibrate Colors), которую рекомендуется производить перед построением текстуры или ортофотоплана. Однако, эта функциональность скорее всего не сможет помочь в случае, когда корректировка требуется внутри каждого отдельного снимка (часть кадра яркая, а часть в тени).

Подскажите для ясности. При калибровке цветов источником является модель. Означает ли это что плотное облако и модель нужно производить с расчётом цветов точек и вершин? Или калибровка цветов не зависит от этих параметров? Для меня не всегда ясно когда калибровка сработала а когда нет. И зависит ли это только от исходных фотографий.
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General / Green blotches on textures generated.
« Last post by gateway on July 31, 2021, 12:15:36 AM »
Hi, I have noticed on a few of my models that when I generate a texture usually a 8k one that some parts just have these green kinda of dots or what would look like a chromatic abberation.  I usually do drone shots and try to get as close to my subject as possible.

For my diffuse settings I have source data as images, blending mode Mosaic, texture 8192, hole filling and enable ghosting filter..

Thoughts on getting higher quality and less weird colors in the texture?

Please not their are more images and the image attachment was scaled down do to the upload size..

Thanks!
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Good to hear the CSV export can do the job,

for the previous error, it means one of your chunk's cameras  is either not aligned (camera.center is None) or has no reference location (camera.reference.location is None)....also could be you have some camera keyframes (part of an animation or Camera Track)  in your project  and these camera types have no reference location....
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ok this kind of does the job, I'd rather have it in a pandas data frame but I can read it in from the csv.

Code: [Select]
chunk.exportReference(path=archive_path + '\\cameras.csv',format=Metashape.ReferenceFormatCSV, items=Metashape.ReferenceItemsCameras, columns='nuvwdef', delimiter =',')
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