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41
General / Re: Splitting up a multicam rig after the alignment process?
« Last post by Alexey Pasumansky on April 22, 2024, 12:26:20 PM »
Hello HaydenMartin,

Would it be possible to share a small example of the project that you have problems with?
42
General / Re: Diffuse Texture isn't "seamless" after Photoshop adjustments...?
« Last post by Bzuco on April 21, 2024, 10:47:19 PM »
Correct. Or you can try Agisoft delighter, or some 3D painting software and its filters(e.g. substance painter).
43
General / Re: Diffuse Texture isn't "seamless" after Photoshop adjustments...?
« Last post by JohnyJoe on April 21, 2024, 06:10:28 PM »
I now think its because shadow and highlights doesnt work equally on the whol image :-(...

Do i understand it correct, that the proper workflow for this would be to make a separate set of original photos JUST for the diffuse texture generation in Metashape...? This 2nd set of photos (JUST for texture generation, not point cloud, mesh etc., generation, JUST for the texture) should have shadows and highlights reduced even more (from the RAW photos)...? (that means reduce the highlkights and shadows on PHOTOS (via lightroom for example or Adobe Camera Raw) from which you generate the texture, NOT on the texture itself...?) Correct?
44
General / Re: Import Video
« Last post by luisSeyfer on April 19, 2024, 05:21:09 PM »
Tank you very much!
45
Добрый день!

Столкнулся с проблеймой плохих масок.
Мои маски на ростовом сканере исключают некоторые tiepoints у сканируемого человека, из-за чего 3Д-модель собирается с дырками.

Есть одно решение - вычислить заранее регион и использовать его. Но в последнее время экспериментирую с маркерами, а когда каждый раз позиция маркеров вычисляется заново, регион слетает.

В общем, мне кажется хорошим решением было бы пока отказаться от не очень качественных масок, если бы можно было ислючить tiepoints вокруг камер в радиусе N и за камерами.

Такое возможно в metashape?
46
General / Re: Model Texture oddities
« Last post by RobertMarshall on April 19, 2024, 03:25:29 PM »
I'm going to be redoing the textures for this mesh over the weekend, am confident ghost filtering was enabled, and yes some oblique photography is included in parts of the model, but the area were these unexpected textures are appearing are from nadir photography. Thanks for the reply.
47
Other Languages / Re: Insta 360
« Last post by Alexey Pasumansky on April 19, 2024, 01:34:30 PM »
Максим, посмотрите ролики на канале Григория Кулько:
https://www.youtube.com/watch?v=qNgLpQq8aJ4
https://www.youtube.com/watch?v=lYLdQ0tpcQg
48
Other Languages / Insta 360
« Last post by ZaharovMaxim on April 19, 2024, 11:01:14 AM »
Добрый день.
Подскажите видеоролик по обработке таких данных. Я так понимаю надо сначала резать вручную кадры на передний и задний снимок...
49
Python and Java API / Re: Model vertex coordinate to camera frame
« Last post by SamT on April 19, 2024, 12:49:27 AM »
Never mind.

camera.project() works as expected, I had a bug elsewhere in my code computing occlusion.
50
Python and Java API / Re: Model vertex coordinate to camera frame
« Last post by Alexey Pasumansky on April 18, 2024, 06:40:06 PM »
Hello SamT,

Can you give some additional details about the task? Do you have cameras with the spherical sensor type and would like to project the coordinates of the mesh vertices on them to get 2D image coordinates?
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