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51
General / Re: Metashape to Archicad coordinate axes
« Last post by Paulo on December 07, 2025, 02:03:41 AM »
No, the red frame represents the point cloud bounding box, while the 3 model axis' are shown at right (red X, green Y and blue Z). So XY is plane is level...
52
General / Re: Metashape to Archicad coordinate axes
« Last post by Magictor24 on December 07, 2025, 12:39:05 AM »
Thank you very much for your response, I sent it on Archicad, now it's on level. Thank you very much for the tip.
I wanted to know, I thought the red frame represented the level in Metashape, is that correct?
53
General / Re: Metashape to Archicad coordinate axes
« Last post by Paulo on December 06, 2025, 06:57:20 PM »
Hrllo Magictor24,

What you could do is fake a local coordinate system by placing 3 markers at 3 corners of a tile on ground on at least 3 neat images, Then in reference pane enter the coordinates for them In example, I suppose that tile is square 40 cm by 40 cm and entered coordinates shown. Then I update transform and I get posts vertical (along local Z axis). Of course you should measure the real tile dimensions ....
54
General / Metashape to Archicad coordinate axes
« Last post by Magictor24 on December 06, 2025, 05:20:06 PM »
Hello,
I am contacting you as a building draftsman. I am currently taking measurements of an octagonal building and I am encountering a difficulty with the wooden posts, which are difficult to document accurately on paper.
I therefore tried a photogrammetric approach using my Samsung Galaxy S10+. The 3D reconstruction was successfully completed with Agisoft Metashape 2.2.2.





However, I encountered a problem: my model is not level, as you can see in the image. The model appears tilted, and I believe this may be due to the photos I took, as I did not use any geolocation.
I would like to know how I can level my project. Once this correction is made…

If I export the model in .e57 format to view it in Archicad, the plan view looks like this:


 

I added a note with a wooden post, and it is not oriented the same way as my model.
I cannot see the wooden beams, but it is clear that the project is not level. When I look at it in 3D:



I can see the model, but it is tilted. I also placed a post to show the height misalignment.

Attached is a photo of the project
https://mega.nz/file/yaAWwbTa#-W_J0fsxWEwseiuEbTzjwQ33Ah_7Xsh61noTWOBPe0A

and psz model
https://mega.nz/file/iLZBzLqT#mf42U2xh8Ij94TZaD5aO5YTdugY9BPTzp1-mRdkJB04

I would be very grateful for any assistance you could provide on this matter.
Thank you in advance for your help.

Best regards,
55
General / Re: Metashape chooses blurred patches for orthomosaics
« Last post by DayGeckoArt on December 06, 2025, 01:43:29 AM »
Hello NMS,

Metashape takes into account several criteria when choosing optimal images for orthomosaic. Those include distance from camera to the area of interest, effective image resolution for the area of interest, how close is camera normal to the normal to surface in the area of interest and some others.

If you have some blurry and out-of-focus areas on the source images, you can try to generate masks for them in automatic mode using Generate Masks command, from Model method and with "mask defocus areas" option enabled. After that re-build the orthomosaic confirming that unwanted areas are properly masked.

I've had the same issue as the OP, I probably first observed it 3 years ago and posted about it. The solution was manually patching.

But what I noticed is often I would patch and the top ranked image would be a much better one. So I believe there's a bug. The program knows a sharper image is best, but doesn't choose it the first time.

I don't know how it works but it seems like it should be simple for the software to prioritize nadir images when generating an orthomosaic, and more difficult for software to evaluate sharpness. But really I think this is just a bug not a flaw in how the program works
56
General / Re: Agisoft Metashape 2.3.0 pre-release
« Last post by Dieter on December 05, 2025, 05:07:37 PM »
Hello,

I made sure to disable the exterior areas, but I can't completely rule it out.

The 'visible surfaces only' switch was turned off when swapping the textures.

When will the next version approximately be released?


Dieter
57
General / Re: Agisoft Metashape 2.3.0 pre-release
« Last post by Alexey Pasumansky on December 05, 2025, 04:28:29 PM »
Hello Dieter,

We were able to reproduce similar issue, when almost complete geometry is assigned to the single camera, even if the camera doesn't see most of the selected mesh faces.
The fix for this problem will be included to the next version update.

Is it possible that during the face selection for the texture assignment you are not using Visible Selection option and accidentally far away or inverted faces are selected?
58
General / Re: Agisoft Metashape 2.3.0 pre-release
« Last post by Dieter on December 05, 2025, 02:18:34 PM »
I have now tried everything; the natural mode is not working properly for me.

After sending dozens of crash reports to Agisoft, the tip was to disable CUDA with main/gpu_enable_cuda=off, which I did. This allowed me to create the texture without errors. Afterwards, I swapped several areas and now want to save the changes in the texture. Each time, the following error message appears:

loading super-part #7/29 (1 parts)...
2025-12-05 06:46:23 super-part loaded in 0.117 sec
2025-12-05 06:46:23 super-part: 351794 total faces, 39236 outskirt faces
2025-12-05 06:46:23 loading model...
2025-12-05 06:46:23 5227875 vertices, 10435705 faces
2025-12-05 06:46:23 model loaded in 0.231 sec
2025-12-05 06:46:23 building winners-natural 8196x8196 atlas parts 1637x1637 (group #7/29)...
2025-12-05 06:46:23 projecting vertices from 351794 faces into 376 cameras... (image downscale: x2)
2025-12-05 06:46:49 Error: Assertion "764990435" failed at line 120

This error message won't go away, no matter what I change in the texture creation. By now, I have installed version 2.3 build 21711 - Identical error, just in a different place

2025-12-05 12:13:55 loading super-part #1/29 (1 parts)...
2025-12-05 12:13:55 super-part loaded in 0.203 sec
2025-12-05 12:13:55 super-part: 490664 total faces, 30645 outskirt faces
2025-12-05 12:13:55 loading model...
2025-12-05 12:13:55 5227875 vertices, 10435705 faces
2025-12-05 12:13:55 model loaded in 0.323 sec
2025-12-05 12:13:55 building winners-natural 8196x8196 atlas parts 1637x1637 (group #1/29)...
2025-12-05 12:13:55 projecting vertices from 490664 faces into 384 cameras... (image downscale: x2)
2025-12-05 12:15:39 Error: Assertion "764990435" failed at line 122


I need to finish this texture, time is running out. Would it help to send you the entire model? However, it is over 50GB.

I urgently need help.

Dieter

59
General / Re: Agisoft Metashape 2.3.0 pre-release
« Last post by sklein on December 04, 2025, 07:14:25 PM »
Hi Alexey, that works! Does it also work for tasks? I tried this but couldn't get it to work..

texture = Metashape.Tasks.BuildTexture()
texture.blending_mode = Metashape.BlendingMode.NaturalBlending
texture.out_of_focus_filter = True
texture.apply(chunk)
60
General / Re: Gold reflectivity, Chunk Alignment Issues
« Last post by MarcusR on December 04, 2025, 04:41:31 PM »
I had the same Problem. Solution was:

1. Polarization Filters on both - Objective an Lightsource. You got to bring the Polarization Filters in the right angle to eliminate the highlights/reflexions.

2. laying down pieces of structural clothes as a Marker. See attached Photo (You see another Objekt but same principle). You need one piece of (different) clothes/merker for the x, y and z plane. So Metashape can align the Pictures.

Sorry, can not explain it better :)
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