Hello RalfH,
If you wish only to change Z axis direction you need to multiply camera transform by the following matrix from left:
(1, 0, 0, 0)
(0,-1, 0, 0)
(0, 0,-1, 0)
(0, 0, 0, 1)
Or just change signs for second and third lines in each camera transform matrix (elements 5 - 12).
Let me know if it works correctly for your needs.