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Author Topic: Dense cloud to low poly mesh displacement texture baker  (Read 1833 times)

kirk

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Dense cloud to low poly mesh displacement texture baker
« on: January 15, 2019, 04:16:20 PM »
Would  love to see such a feature.    Maybe even without hi poly mesh generating.  Just a way to bake dense cloud or depth maps into a height/displacement/. vector displacement  texture for a low res model generated quickly from sparse cloud.   

Kind of a  second texture beyond usual color one.   Representing a distance in between surface of a low poly mesh generated from sparse cloud and points of the dense mesh


 
« Last Edit: January 16, 2019, 01:03:42 PM by kirk »