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Author Topic: Texture Blending  (Read 5437 times)

olihar

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Texture Blending
« on: May 15, 2011, 04:41:35 PM »
Some examples I have seen from Photoscan look really interesting, There was one thing I noticed regarding texture, for example you do a 8k x 8k texture of an area it does pretty good at blending the images together to make a texture. However to me the texture looks very soft, it is like it does not use the full resolution of the images to create the texture. I am wondering if that is true?

As well looking at the UV's they look really bad, I know model can be taken into another program to make better UV's and re-project the texture onto it. But making better UV's in the first place seems to me to make the textures a lot better.


olihar

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Re: Texture Blending
« Reply #1 on: May 19, 2011, 07:44:30 PM »
A little bit more on this.

It would be nice if it was possible to get a different format then JPG as output, to make it possible to do larger then 30K textures. Say, TIF, PSD or PSB.

Output Layered texture, This would have each camera projection in 1 file or Layer. For blending of your own.


FoodMan

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Re: Texture Blending
« Reply #2 on: August 16, 2011, 12:44:08 PM »
well you're right the texture is somehow blurred.... :(