Hello Alexey,
Thank you for creating the model, I really appreciate all your help.
So, the 27 hour-long process is due to the lack of a discrete GPU - I'll take that into account the day I end up buying my next computer.
In any case, I have also just finished creating the dense cloud and mesh. I've added a screenshot of it. I have another question about the results. I'm not sure if I can ask it here or if I have to start a new topic. The skull has several holes, but as you can see in the circle, in its right eye socket it has an extra hole that is not present in the real skull. I have tried several ways of closing it: building the mesh with "interpolation enabled" and with "extrapolation", as well as with the "close holes" tool, trying with various percentages. None were able to close that hole. I have also tried by creating the mesh with different amounts of faces. Are there other ways of closing it?
Thanks again.