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Author Topic: Texture problem  (Read 1081 times)

spogna

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Texture problem
« on: March 15, 2019, 02:05:36 PM »
Hi guys, I need help.
I have this problem when I create a texture for high poly but it doesn't happen for the decimated mesh.
What can it be? How can I solve it?
I need the high poly for baking normals and texture.
Any help is appreciated!!!

Alexey Pasumansky

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Re: Texture problem
« Reply #1 on: March 15, 2019, 02:16:36 PM »
Hello spogna,


I can suggest to filter the image by the point in the problematic area and check, if there are darker images that are related to it, which could cause the texture issues.

Also you may try to perform a small smoothing for high-poly mesh before building a texture.
Best regards,
Alexey Pasumansky,
Agisoft LLC

spogna

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Re: Texture problem
« Reply #2 on: March 15, 2019, 02:25:10 PM »
Thank you very much Alexey.
I try immediately!