Hi Alexey,
1) Build Dense Cloud, depth maps quality is defined in the corresponding field ("Quality");
As there are a choice of quality: ultra high, high, medium, low and lowest.
I would like to think that as depth map is the 'new toy' we can play with for better results, ultrahigh will make an ultrahigh depth map and make sure the mesh is great,
ultrahigh dense point cloud (lets call dense point cloud dpc) took 6.5 hours in photoscan 1.4.5
mesh ultrahigh using 'high' dpc took 6hrs in Metashape
I am frightened to create ultrahigh depth map in dpc 6.5hr then retain its quality with ultrahigh in mesh, a further 6 hr process !
or its ultrahigh in dpc and high in mesh 7hrs or high in dpc and ultrahigh in mesh, also 7hrs.
but the former one is taking ultrahigh depth map and despoiling it down to 'high'.
2) Build Mesh (only if both Arbitrary surface type and Depth Maps source options are selected),
We need to alter ‘and’ to ‘or’ because….
In build mesh, which requires that a dense point cloud has been created before being chose, there are two options
a) source: Dense cloud and this then shows arbitrary3D in the Surface type box
b) source: depth map in which case surface type and the choice of arbitrary is denied, being ‘greyed out’
so depth map and arbitrary are not together possible.
3) Build Tiled Model (only if the Depth Maps source option is selected), depth maps quality is defined in the corresponding field ("Quality").
I cant find a setting to build a tiled model and am unfamiliar with what that is used for.
Sparse cloud selected as a source for the mesh generation is only reasonable if you need to get a rough overview of the reconstruction in short time.
I have tried sparse a couple of times but the result from mesh choosing source sparse sees a model so rough and incomplete its totally unusable for editing the background from, building a mesh based on sparse I just can’t see a use for myself.
regards
Steve