Once, I finish creating hi-poly geometry in Photoscan, what is the process for updating UV's for better texture projection.
If I understand the process correctly, I can export the Photoscan mesh as an OBJ, retopo, layout new UVs, and project hi-res details (I am using Zbrush). Then reimport the new mesh back into Photoscan before I create the texture.
Any tips on this process would be helpful!
Vince