I am trying to build a texture using a retopologized model, however, doing so causes weird artefacts, things are improperly placed, half the face is blurry, etc.
However, it projects correctly on the original model, does anyone know what the issue could be?
I don't think it could be inaccuracy in the model, since that was wrapped automatically and shouldn't have discrepancies of this size. I am using "keep uv" and "mozaic" and have tried other options, same issue.