Hi. Thanks for the update. I have tried it again.
After feeding my shared cylinder[1] and choosing Remove Shading (Preview) my first impression was great [2] so I processed the chunk in full resolution.
Sadly, final result is not satisfactory [3].
Have You tried my shared asset from first post?
Anyway I gave it another example- from real shoot. Stump.
It was perfect overcast. Could not expect any better conditions. Anyway there are lighting information that we need to remove[1].
For now I use unity Delighter so that is my benchmark [2]
Let's test Agisoft Delighter.
Original [1] -> RemoveShading [2]
Result was not really good, maybe we need to paint Shadows, Highlights[3] to help it further [4]? Although texture lighting is unified now, it does not look too good. ;(
So again :
Unity Delighter [1]
Original[2]
Agisoft Delighter[3]
Metashape is very powerful PRO tool. I really want this Delighter Software to be the best it can as well.
Now I am just doubtful about MetaShape Pro version features and their capabilities.
Anyway Unity Delighter uses much more input data, so that is understandable their result is better.