Hello...
That would be sooo awesome if we could bake a displacement map from a high res. mesh...
let me explain...
I have just made a large piece of terrain , with high setting reconstruction, I get 157 millions polys, that I can reduce to 50 millions... but still, trying to retopo such large mesh can be problematic, as I plan to go even much higher in resolution ...
so what about the possibility to have a bake solution right there in Pscan !
the way I see it :
- Load images
- Align
- Reconstruct
- Texture
Then :
- Duplicate and decimate the huge mesh to a pretty low poly number..
- Bake displacement command>> basically baking the difference between the high and the low mesh to get a displacement map..
PS. don't get me wrong, I know how to do it in 3dCoat, but it's just that loading such huge high res mesh is not possible in these sort of app. (max is around 25 millions polys, even though I have 256 gb ram)..... on the other hand Pscan can handle VERY large meshes....
I wonder how much Mudbox and Zbrush can handle before crashing...?
Anyway, this would be soooo nice, and would save me hours of headache ... make it available only in pro, no problem...
f/