Hi Agisoft Team,
We have the following error continuosly during densification when we run our dataset. The densification completes successfully though. We did not get this error on our previous datasets. The only thing which changed was the software update(1.5.4 build 8885) recently. The dataset contains 700 numbers of 100MP images with 80/70 Overlap/Sidelap. We used almost the same dataset before the update but had not this problem. The System has 384 GB of RAM, 2 RTX 2080 Ti GPUs. The system RAM usage never goes over 175 GB also we dont see over usage of GPU RAM. I have attached a log of the processing. Could you please help us.
renderer_qgl.cpp line 539: glDrawArrays(encodePrimitiveType(type), (GLsizei) offset, (GLsizei) countElements(type, count)) failed: Out of memory
renderer_qgl.cpp line 731: glDisableVertexAttribArray(program_shaded_a_vertex) failed: Out of memory
renderer_qgl.cpp line 732: glDisableVertexAttribArray(program_shaded_a_normal) failed: Out of memory
renderer_qgl.cpp line 733: glDisableVertexAttribArray(program_shaded_a_color) failed: Out of memory
renderer_qgl.cpp line 618: glVertexAttribPointer(program_shaded_a_vertex, 3, 0x1406, 0, stride, (float *) vertices + 1) failed: Out of memory
renderer_qgl.cpp line 619: glEnableVertexAttribArray(program_shaded_a_vertex) failed: Out of memory
renderer_qgl.cpp line 621: glVertexAttrib3f(program_shaded_a_normal, 0, 0, 0) failed: Out of memory
renderer_qgl.cpp line 622: glDisableVertexAttribArray(program_shaded_a_normal) failed: Out of memory
renderer_qgl.cpp line 625: glVertexAttribPointer(program_shaded_a_color, 4, 0x1401, 1, stride, (float *) vertices) failed: Out of memory
renderer_qgl.cpp line 626: glEnableVertexAttribArray(program_shaded_a_color) failed: Out of memory
renderer_qgl.cpp line 707: glUniformMatrix4fv(program_u_mvp_matrix, 1, 0, (GLfloat *) mvp_matrix.ptr()) failed: Out of memory
renderer_qgl.cpp line 712: glUniformMatrix3fv(program_u_normal_matrix, 1, 0, (GLfloat *) normal_matrix.ptr()) failed: Out of memory
renderer_qgl.cpp line 720: glUniform1f(program_u_point_size, point_size_) failed: Out of memory
renderer_qgl.cpp line 539: glDrawArrays(encodePrimitiveType(type), (GLsizei) offset, (GLsizei) countElements(type, count)) failed: Out of memory
renderer_qgl.cpp line 731: glDisableVertexAttribArray(program_shaded_a_vertex) failed: Out of memory
renderer_qgl.cpp line 732: glDisableVertexAttribArray(program_shaded_a_normal) failed: Out of memory
renderer_qgl.cpp line 733: glDisableVertexAttribArray(program_shaded_a_color) failed: Out of memory
renderer_qgl.cpp line 264: glDisable(0x0BE2) failed: Out of memory
renderer_qgl.cpp line 273: glDisable(0x0B44) failed: Out of memory
renderer_qgl.cpp line 289: glEnable(0x0B71) failed: Out of memory
renderer_qgl.cpp line 290: glDepthFunc(0x0201) failed: Out of memory
renderer_qgl.cpp line 384: glViewport(x, y, width, height) failed: Out of memory
renderer_qgl.cpp line 282: glDisable(0x0C11) failed: Out of memory
renderer_qgl.cpp line 242: glClearColor((color & 0xFF) / 255.f, ((color >> 8) & 0xFF) / 255.f, ((color >> 16) & 0xFF) / 255.f, ((color >> 24) & 0xFF) / 255.f) failed: Out of memory
renderer_qgl.cpp line 243: glClear(0x00004000 | 0x00000100) failed: Out of memory
renderer_qgl.cpp line 289: glEnable(0x0B71) failed: Out of memory
renderer_qgl.cpp line 290: glDepthFunc(0x0201) failed: Out of memory
renderer_qgl.cpp line 414: glBindTexture(0x0DE1, 0) failed: Out of memory
renderer_qgl.cpp line 618: glVertexAttribPointer(program_shaded_a_vertex, 3, 0x1406, 0, stride, (float *) vertices + 1) failed: Out of memory
renderer_qgl.cpp line 619: glEnableVertexAttribArray(program_shaded_a_vertex) failed: Out of memory
renderer_qgl.cpp line 621: glVertexAttrib3f(program_shaded_a_normal, 0, 0, 0) failed: Out of memory
renderer_qgl.cpp line 622: glDisableVertexAttribArray(program_shaded_a_normal) failed: Out of memory
renderer_qgl.cpp line 625: glVertexAttribPointer(program_shaded_a_color, 4, 0x1401, 1, stride, (float *) vertices) failed: Out of memory
renderer_qgl.cpp line 626: glEnableVertexAttribArray(program_shaded_a_color) failed: Out of memory
renderer_qgl.cpp line 707: glUniformMatrix4fv(program_u_mvp_matrix, 1, 0, (GLfloat *) mvp_matrix.ptr()) failed: Out of memory
renderer_qgl.cpp line 712: glUniformMatrix3fv(program_u_normal_matrix, 1, 0, (GLfloat *) normal_matrix.ptr()) failed: Out of memory
renderer_qgl.cpp line 720: glUniform1f(program_u_point_size, point_size_) failed: Out of memory
renderer_qgl.cpp line 539: glDrawArrays(encodePrimitiveType(type), (GLsizei) offset, (GLsizei) countElements(type, count)) failed: Out of memory
renderer_qgl.cpp line 731: glDisableVertexAttribArray(program_shaded_a_vertex) failed: Out of memory
renderer_qgl.cpp line 732: glDisableVertexAttribArray(program_shaded_a_normal) failed: Out of memory
renderer_qgl.cpp line 733: glDisableVertexAttribArray(program_shaded_a_color) failed: Out of memory
renderer_qgl.cpp line 414: glBindTexture(0x0DE1, 0) failed: Out of memory
renderer_qgl.cpp line 289: glEnable(0x0B71) failed: Out of memory
renderer_qgl.cpp line 290: glDepthFunc(0x0201) failed: Out of memory
renderer_qgl.cpp line 292: glDisable(0x0B71) failed: Out of memory
renderer_qgl.cpp line 293: glDepthFunc(0x0207) failed: Out of memory
renderer_qgl.cpp line 349: glLineWidth(w) failed: Out of memory