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Author Topic: Agisoft Metashape 1.6.0 pre-release  (Read 119509 times)

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #120 on: December 22, 2019, 01:10:46 PM »
Alexey,

Once 1.6 release you should really communicate about the depth maps meshing workflow and absolutely make it clear that this is the one to use if a project doesn't  require the generation of a dense cloud. The speed gains now that Metashape is fully out of core, are insane. Just did a comparison on a small data-set (77x 24Mp photos of a cliff wall) using Utlra Settings:

- 10 Hours using the old Dense Cloud workflow (because I originally couldn't do it using the depth maps workflow prior to v1.6)
- 2h30 Using the Depth Maps workflow in v 1.6

EDIT: Version 1.6.0 build 9852
Quote
Reduced VRAM consumption in Solid model view mode.

Solid Model View is finally usable after all these years! Perfectly smooth even with super dense meshes (+15M polys)!

Mak
« Last Edit: December 22, 2019, 03:20:26 PM by Mak11 »

tweezlednutball

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #121 on: December 24, 2019, 02:36:16 AM »
build 9855 hard crashes during image alignment (detecting points) when GPU is enabled.

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #122 on: December 24, 2019, 03:39:18 AM »
I can confirmed that. I've sent a crash report.

Mak

Alexey Pasumansky

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #123 on: December 24, 2019, 01:30:23 PM »
Thanks for reporting.

Seems to be OpenCL related bug, we'll check it and try to fix as soon as possible.
Best regards,
Alexey Pasumansky,
Agisoft LLC

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #124 on: December 24, 2019, 03:35:45 PM »
Alexey,

Same happens with the previous 9852 Build.

Metahshape crashes as soon as an OpenCL process in invoked (alignement, depth-maps generation, mesh generation etc..)

Mak
« Last Edit: December 24, 2019, 03:46:44 PM by Mak11 »

Alexey Pasumansky

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #125 on: December 24, 2019, 08:18:14 PM »
We have updated the pre-release build to 9862 - the issue with OpenCL should be fixed now.
Best regards,
Alexey Pasumansky,
Agisoft LLC

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #126 on: December 24, 2019, 08:20:16 PM »
Alexey,

Was just testing it & can confirm that it's fixed.

Time for you guys/gals to enjoy the holidays!

Cheers

Mak

Alexey Pasumansky

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #127 on: December 25, 2019, 12:28:31 PM »
Solid Model View is finally usable after all these years! Perfectly smooth even with super dense meshes (+15M polys)!
Hello Mak,

In the next 1.6.0 update it would be possible to define the max amount of VRAM available for model view rendering via Advanced preferences tab.
For example, for solid view mode 1 GB VRAM would allow for smooth rendering of approx. 30 M faces.
« Last Edit: December 25, 2019, 12:43:58 PM by Alexey Pasumansky »
Best regards,
Alexey Pasumansky,
Agisoft LLC

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #128 on: December 25, 2019, 12:57:48 PM »
Alexey,

I've just processed a 40M mesh & everything was perfectly smooth :) Good to know that this would be tweak-able soon.
Is there now a limit to how dense mesh can be ?
Cheers

Mak
« Last Edit: December 25, 2019, 02:14:07 PM by Mak11 »

Paulo

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #129 on: December 28, 2019, 12:25:14 AM »
Merging Dense clouds Problem

I have divided my project into 2 chunks to calculate dense cloud with Point Confidence... However when I merge the 2 chunks, I lose the point confidence in resulting merged dense cloud....
Best Regards,

Paul Pelletier,
Surveyor

BjFaeTorphins

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #130 on: December 28, 2019, 01:55:39 PM »
Using build 9862 i generated  mesh from depth maps which has worked pretty good. Image 1 shows a small piece of the shaded view.

I then tried building texture the result of which is shown in image 2.

What am I doing wrong?

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #131 on: December 28, 2019, 03:38:00 PM »
BjFaeTorphins,

Can you post your system specs & project settings ?

Mak

BjFaeTorphins

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #132 on: December 28, 2019, 04:12:16 PM »
BjFaeTorphins,

Can you post your system specs & project settings ?

Mak
2019-12-28 07:24:56 BuildTexture: mapping mode = Generic, page count = 1, texture size = 4096, texture type = Diffuse map, source data = Images, blending mode = Mosaic, fill holes = 1, ghosting filter = 1, enable_gpu = 1, relaxed_precision = 1
2019-12-28 07:24:56 Parameterizing texture atlas...
2019-12-28 07:24:56 Model size: 44373248 faces, 22195119 vertices
2019-12-28 07:26:59 Agisoft Metashape Standard Version: 1.6.0 build 9862 (64 bit)
2019-12-28 07:26:59 Platform: Windows
2019-12-28 07:26:59 CPU: Intel(R) Core(TM) i9-7980XE CPU @ 2.60GHz (desktop)
2019-12-28 07:26:59 CPU family: 6 model: 85 signature: 50654h
2019-12-28 07:26:59 RAM: 127.7 GB
2019-12-28 07:27:00 OpenGL Vendor: NVIDIA Corporation
2019-12-28 07:27:00 OpenGL Renderer: GeForce GTX 1080 Ti/PCIe/SSE2
2019-12-28 07:27:00 OpenGL Version: 4.6.0 NVIDIA 441.41
2019-12-28 07:27:00 Maximum Texture Size: 32768
2019-12-28 07:27:00 Quad Buffered Stereo: not enabled
2019-12-28 13:07:24 Found 2 GPUs in 0.001 sec (CUDA: 0 sec, OpenCL: 0.001 sec)
2019-12-28 13:07:24 Using device: GeForce GTX 1080 Ti, 28 compute units, free memory: 9225/11264 MB, compute capability 6.1
2019-12-28 13:07:24   driver/runtime CUDA: 10020/8000
2019-12-28 13:07:24   max work group size 1024
2019-12-28 13:07:24   max work item sizes [1024, 1024, 64]

Mak11

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #133 on: December 28, 2019, 04:17:28 PM »
Are you using the latest Nvidia Drivers?
What are the specs of your photos (JPG/PNG..16/24/32bit) ? Could be an issue the new GPU accelerate texture generation. One way to find out would be to disable it (Alexey could probably share the tweak to manually turn it off).

Mak

BjFaeTorphins

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Re: Agisoft Metashape 1.6.0 pre-release
« Reply #134 on: December 28, 2019, 04:30:17 PM »
Are you using the latest Nvidia Drivers?
What are the specs of your photos (JPG/PNG..16/24/32bit) ? Could be an issue the new GPU accelerate texture generation. One way to find out would be to disable it (Alexey could probably share the tweak to manually turn it off).

Mak

version 441.41 released 26 November so not that old.  There is a newer build released on 10 December which i'll download.